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TeBanHammer

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A member registered May 10, 2018 · View creator page →

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officially the lowest ranked game that can be played (doesn't crash or has issues with loading)

honestly impressive

would play again, 10/10

I love the way each puzzle was implemented, you taught the mechanics incrementally. With more levels added this could be amazing! 

I like the implementation of lives being your countdown instead of time! It's very unique and having one counter be multiple types of resources is really cool!

I can see how this can be a really fun game to play with friends! The best strat IMO is to just dash into your opponent then make a mad dash for the spout.

I love the puzzle aspect of this game! Some enemies could get trapped on walls, and the countdown doesn't reset, so that's one way to cheese the game.

I love the puzzle aspect of this game! Some enemies could get trapped on walls, and the countdown doesn't reset, so that's one way to cheese the game.

I like the idea of a time based card game, but I feel like the timer gives me more anxiety rather than adds to the excitability of the gameplay! I can see some people enjoying the fast pace of the cards, but I was struggling to read what they did in the timeframe. I guess you can read the cards ahead of time. Maybe there could be a mode where there's no timer and you can learn what each of the cards to so that when you head into actual fights, you can execute the combos!

Once you figure out you can move with the arrow keys, it's a race to get to the number! Very well implemented, and can be expanded on!

Music was very Layton-esque! I LOVE the voiceovers, it's higher quality than some big studios do! I can tell there's alot of content here, I couldn't finish the game since I have other games to review, but all in all, what an amazing game!

I like the concept, I can feel the pressure for trying to delete compromising files! A little frustrating and perfect for people who get ragebaited from popups! 😂😂

The music changing with the weather was a great touch! Some of the movement could be fine tuned to smooth out the dodging, maybe add some sort of way to move faster or dodge the bullets (like a dash?).

Love the theme! 

taco bell bell sent me

The gameplay loop is hectic and addictive! I can see how this can be really fun to play again and again as an arcade game! The music is very upbeat and fits the theme, I could listen to it for a study session. I wish I could see the fireworks explode afterwards,, that could be a cool way to show off how well the player did.

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This was very nostalgic! I love the 4-bit color aesthetic (I'm a bit biased as my game takes a similar style). The controls were tight and responded well! There's one or two levels where the controls felt a bit janky but otherwise it was straightforward. The gravity could be adjusted to give more of a window for timing the height for some puzzles. Additionally the resetting could be streamlined by adding a button to insta-reset. Having to go through a menu was a bit grating. Also! Just as a comment for if you update: there should be a way to show the player that the block they generate can't block the eye's gaze.

Overall, I loved the playthrough! Keep developing!

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I love the pizza theme! It's a little laggy, but that's probably just my computer with Unity. The artwork and theming (PLUS the comic narrative) are really on brand and cool! I would have loved to see all the assets combined into one level maybe, it felt like the artwork/models were spread out. As for the main gameplay, it was cool to see how the items you deliver could be used for your own benefit. You have to strategize if it's worth using the item or saving it for more deliveries.

I'd say one big fix is to have a really, really basic tutorial level to show each of the mechanics, because it's overwhelming to start off trying everything without learning the mechanics one at a time first.

I can see this turning into a really stylized and wacky game.

I love the artwork and ambiance that the visuals and music provide! It's very dark and brooding. The balance as the game progresses is not that smooth, towards the end it's much less fun as there's a positive feedback loop towards losing (the more you get caught the harder it is to survive, which in turn means you lose more fingers). It's also really slow at the beginning. The combinations of powers are interesting, although with the way it's set up, you can kinda pick any power and it works.


Keep it coming!

I do have an ultrawide, it might be that.

It's a far edge case so no worries! 

The right side was clipped off art wise, I'm not on a computer right now but when I get a chance I'll screenshot it for you

music is jam


congrats on being the first to submit omg

gameplay loop is chill, title screen got borked by fullscreen 😂😂

love the artwork and music

Omg, thank you!

It's really good and the feel of the game is really nice. The art style is really cool as well. I would make the range at which hooking spots spawn a bit shorter, as some spawn off screen. Aside from that, the overall style and quality is amazing!