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I like the idea of a time based card game, but I feel like the timer gives me more anxiety rather than adds to the excitability of the gameplay! I can see some people enjoying the fast pace of the cards, but I was struggling to read what they did in the timeframe. I guess you can read the cards ahead of time. Maybe there could be a mode where there's no timer and you can learn what each of the cards to so that when you head into actual fights, you can execute the combos!

Thanks for playing!

As for the timer, we tried to make it less stressful by making 1 in-game second last 1.5 real-life seconds. We also show all of the cards before the fights, so players can take as much time as they want to read the effects, costs, and think about combos before starting.

For experimenting, we tried to make a pause menu with a restart button so you don't waste time but we couldn't due to time pressure.
That said, we appreciate the feedback, a practice mode without the timer is an interesting idea, and we'll keep it in mind. Thanks again for playing!