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Twelve's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #88 | 4.496 | 4.496 |
| Enjoyment | #149 | 4.248 | 4.248 |
| Audio | #731 | 3.675 | 3.675 |
| Artwork | #777 | 4.137 | 4.137 |
| Narrative | #3432 | 2.679 | 2.679 |
Ranked from 234 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown is player's weapon. Player get to schedule what each moments in the countdown does
(Optional) Please credit all assets you've used
Game, Art & Design
Bryan Han (Me)
Music
Tallbeard Studios
Fonts & Cursors
Kenney (kenney.nl)
Game Engine
Godot + Aseprite
(Optional) What would you like to be called if GMTK features your game?
Bryan Han
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Comments
very addictive and fun! just great all across the board. good artwork, sound and gameplay! good job!
Very cool! Admittedly was very confused at first because I didn't realise you could move.
Style is really well executed and score is fun! Gameplay is simple and challegning at the same time really enjoyed this!
Really awesome game! I want to see more!
oh wow, this is crazy good!! would actually buy a full steam release, and i don't say that lightly. great idea & execution, good music, love the art style as well.
Thank you so much <3
The idea is genius, its like card game but not card game in the same time. I didnt go well, i got maximum only 90 score. Monsters going on u so fast😭
The art and audio, and that rhythmic feel, kept me smiling the whole way through! The stopwatch-style presentation fits the theme perfectly. Excellent work!
Whoa very neat! It is an interesting feeling to make kinda arbitrary decisions about where to time my hits but then I start to learn it by heart since I can't change it. Like "I can't wait for 4 o clock to roll around". Fun!
Solid game
The game loop is awesome, very well made and the mechanics are crisp and clear.
What i enjoyed the most was the strategy you can make around the power ups in the dial. Really interesting, like putting a bomb and a heart together, to perform a kamikaze strategy.
I would add more pause frames in between actions. After adding a power up in the dial the game restarts like too quick, and also when the dial completes a loop, the stop is too sudden.
This game has a great concept and great gameplay, and is very enjoyable, while also still having strategy. Where I will give feedback is that the cards could use a little bit more area damage or damage in general, or instead allow the player to get more cards. Pretty much, the player could be slightly more powerful. Great game!
Very good game. I really liked the concept of the power ups being on a time base like this. I think the only complaint I really had was that the dash feels like it does more harm than good. But otherwise this was a lot of fun. Well done!
Great concept that's easy to pick up but hard to master. Impressive for the scope of the jam!
This is so good!! I love the idea and the implementation. With the different upgrades and the way I can place them, it feels like I can get a lot of different play styles from the arrangement of just a few mechanics. The cleverest I've played yet :)
One of my favorite art styles and mechanics I've seen this jam!
Really cool idea, and great execution! The game is super intuitive and everything feels really polished. Well done!
Really cool take on the theme !
A really interesting take on the vampire survivor genre. I loved the way the UI, the monster spawns, the arena, the abilities and the timer were basically all the same thing. Was super intuitive, very easy to understand, and very, very enjoyable.
Amazing submission!
I love this game so much! The way you have to plan out all of your actions around the clock is super interesting.
Awesome game !