The title screen felt satisfying and relaxing, a nice way to ease into the game. The intercom intro was a good touch too, it helped build the narrative right away. I also liked the poster ads and signage hanging around the aisles, it would be great if those ceiling signs matched the theme of each aisle, like clearly marking a fruit aisle or a bottle aisle, so you could navigate by them. The physics work is genuinely fun and adds a lot to the experience.
A couple of things that could use adjustment: the game takes a bit to launch and stutters as it settles in. The sixty second timer felt aggressive too, especially for learning the mechanics, it took a few tries before I got my bearings. Increasing that time would help players get oriented before the pressure kicks in.