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Winnipeg Game Collective

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A member registered Dec 26, 2022 · View creator page →

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I liked that this game didn't use a literal countdown for the jam theme, a more creative, nontraditional take stood out compared to other entries. The wall jumping was tricky to get at first, but once it clicked, navigation felt much smoother. The difficulty curve felt well balanced, it took a few tries to get past the first level, but that struggle made clearing it more satisfying than if it had been too easy.

The second level's design was unique, going for a blinded-out visual approach, but it was noticeably more unforgiving than the first. It's an interesting mechanic, though I wasn't able to spend enough time to figure out how to get past it.

The title screen felt satisfying and relaxing, a nice way to ease into the game. The intercom intro was a good touch too, it helped build the narrative right away. I also liked the poster ads and signage hanging around the aisles, it would be great if those ceiling signs matched the theme of each aisle, like clearly marking a fruit aisle or a bottle aisle, so you could navigate by them. The physics work is genuinely fun and adds a lot to the experience.

A couple of things that could use adjustment: the game takes a bit to launch and stutters as it settles in. The sixty second timer felt aggressive too, especially for learning the mechanics, it took a few tries before I got my bearings. Increasing that time would help players get oriented before the pressure kicks in.

Neat, enjoyed this <3

Amazing work sir.

Greatest game of all time. Fight me.

Lighting is chef's kiss

Loving the vibe!

It's a travesty this game wasn't a part of the Game Awards tbh

Heck yeah!