I liked that this game didn't use a literal countdown for the jam theme, a more creative, nontraditional take stood out compared to other entries. The wall jumping was tricky to get at first, but once it clicked, navigation felt much smoother. The difficulty curve felt well balanced, it took a few tries to get past the first level, but that struggle made clearing it more satisfying than if it had been too easy.
The second level's design was unique, going for a blinded-out visual approach, but it was noticeably more unforgiving than the first. It's an interesting mechanic, though I wasn't able to spend enough time to figure out how to get past it.