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Time kills you twice!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #995 | 4.034 | 4.034 |
| Enjoyment | #1466 | 3.638 | 3.638 |
| Audio | #3110 | 3.069 | 3.069 |
| Artwork | #5771 | 2.784 | 2.784 |
| Narrative | #7529 | 1.931 | 1.931 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The rooms in the game are being consumed by colors in a specific time counting down.
(Optional) What would you like to be called if GMTK features your game?
alkns
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Comments
Getting used to the C as jump button took a bit but interesting idea nonetheless! Great job!!
This concept is DOPE! I love this take on time management in the game, and the playing upside down was a fun twist.
Putting space to switch instead of jump was cruel haha, so many times I failed because of this. A great and enjoyable puzzle game, really enjoyed this!
I like how the timer isn’t represented in numbers, but as a box filling up like a sand timer! And then being able to flip it is a very fun mechanic!
An interesting take on the theme, fun puzzle platformer
Its a brain exercise! Got me confused on spacebar and c haha, I think its intended that way. Really simple and good game!
Very nice concept and really fun in general! Having space be swap and C be jump messed me up quite a bit but was fine once I wrapped my head around it! Really good game
I have Only one problem With this, Jumping With The C and Swapping Characters with Space Feels is too Confusing. I had a lot of fun with the gameplay, but got confused too often by pressing space to jump. Great Experience overall!
One of the nicer games I played so far! I guess two suggestions: I'm used to Space being the jump button, so that was confusing. And I wish there were more levels, I really enjoyed playing them!
Like the music, and the jump and collect audio feedback is great. Getting used to space not being jump took a few game over screens, and gets pretty brutal with the quicker reactions needed in the later levels. Overall a solid and polished game - great job!
Really unique idea and well executed.
Controls were a bit hard to grasp when swapping all the time, maybe the entire screen could rotate/flip instead so "you" are always facing up?
The game is easy to pick up, but hard to master, the puzzles are fun and challenging, and you get the sense of urgency of changing and character fast to get all the coins. So much fun!
I always loved concept of two characters that have to moved around to finish the level. This game is a very nice platformer, controlls are responsive, starting levels are not overcomplicated. Nice!
At first, I didn't quite get the controls. But after that, everything went pretty well!
love this game
Really cool game and a good idea! C being jump and space being swap was really screwing me up, and navigating the UI was a struggle at first, but I figured it out. The concept is cool, and the game looks, feels, and sounds pretty polished. Good work!
Great puzzle design! Interesting way of having two different levels you need to focus on at once. It would be interesting to see one where both are in the same room, but the middle line is a divider of their spaces still.
Cool platformer, feels like one of those coop platformers but single player
After the bomb run that was the last 96 hours, what's left of my feeble brain material isn't able to get very far in this game. However, it's a lovely concept. Well executed, the controls are slick, and it's immediately obvious how quickly you're gonna die. Great job with this, I very much enjoyed playing it (as well as I could).
Simple concept with great execution!
Tense and some really clever level design!
Great job!