Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Curtain CycleView game page

surreal first-person roguelike about timers
Submitted by ‎‎‎troingle (@troingle) — 3 hours, 54 minutes before the deadline
Add to collection

Play game

Curtain Cycle's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6213.9173.917
Audio#17043.3753.375
Creativity#20013.7923.792
Artwork#25683.5423.542
Narrative#44622.4582.458

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main mechanic is a timer that determines when your items are triggered

(Optional) Please credit all assets you've used
All credits can be found in the main menu, everything not made by me is public domain :) (CC0 or CC BY 4.0)

(Optional) What would you like to be called if GMTK features your game?
troingle

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

It was a blast! Would love to see a complete version of the game later!

Submitted

Really cool concept and fantastic visuals! The mechanics are super fun, and building different strategies feels very satisfying. Great job!

We would also love to hear your feedback on our game! :)

Submitted

This game is so freaking stylish. I love it. Coming up with a cool build was a lot of fun and I think you achieved exactly what you were going for here. Great use of the theme. This has serious potential.

Submitted

Cool implementation of the theme. I didn't understand the combat in the first round, but it became clearer and more enjoyable with each round.

Submitted

I love auto-battlers! I had lots of fun experimenting with different builds in this game. I got to round 24 with Pills + Bandage + 2 Little Knives, and 3 Wristwatches in the Inventory. I feel like there may have been a bug though, as that combination made the timer count down really, REALLY fast after two timer resets hahahh

Auto-battlers seem really challenging to make and balance for a game jam, so congrats on the submission!

Submitted

Interesting idea, have not seen many other games in the jam with this concept. I feel like a game of this style is somewhat ambitious for a game jam, you just don't have enough time to add lots of items that spice up gameplay. But you still did well within the limited time frame, there are enough items to form a proper strategy. Some more gimicks related to the time could have been cool to see, like an item that does as much damage as the length of the timer. Great little game :D

Pretty cool! I made it to round 19.

Submitted

this is cool! I love the aesthetic vibe it provides. A bit hard to understand but nice!

Submitted

I rlly like this autobattler! Its fun just to get combos and creating optimal builds like 2 daggers and 1 dracula knife to carry me through like 5 battles

I like it!

Submitted

Relatively immortal with 4 daggers and 6 stopwatches. I stopped because the rounds started getting a little long!

Submitted (1 edit)

What a unique idea! Super trippy visuals and cool approach to a round based game. Made it to Round 9 hahaha. Although I don't really understand how the timer works.

Submitted

oh my god. i went for the lottery ticket and it immediately hit. 10/10 game

jokes aside, i actually had a lot of fun with this game! the combination of the hunting knife and pills with the bandage ended up being my go-to strat, and it felt very satisfying tearing through the mysterious health bars. my only nitpick is that i would've liked to be able to buy things directly into the playing area, or to be able to swap items between the inventory and playing area. i had to sacrifice a few items just for the sake of inventory management even though i would have enough slots in theory. that's my only nitpick, though. i really like all the different items and the game was surprisingly very easy to pick up despite me usually being bad at picking up on games. the aesthetic you've gone for is also very cool, gives me strong buckshot roulette vibes.

Submitted

Very cool concept. The timer being used as a resource tick is a cool use of Countdown. I didn't find out until reading the comments that there is a mouse sensitivity slider. Nice touch. 

Submitted

the camera was a bit wonky at first, but upon fixing it was fun playing :)

Submitted

very unique idea

Submitted

I had a lot of fun playing it, but found the countdown/clock wasn't neccesary to the game. 

Submitted

I had a lot of fun playing it, but found the countdown/clock wasn't neccesary to the game. 

Submitted

interesting mechanics!

Submitted

I got to round 8! Nicely done and I had some good run. Love how the enemy health bar just keeps on extending!

Submitted

It has a very interesting style and very immersive! ʕ•̀ ω • ʔ Feel free to test our game thk

Viewing comments 21 to 2 of 21 · Next page · Last page