Woah, I really liked this! I liked the pace of the introduction of the upgrades, but I do think I'd like it if it was a little more fast paced further into the game. But that didn't take much away from the fun- nice job!
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Hyper Hour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1023 | 3.568 | 3.568 |
| Creativity | #1268 | 3.955 | 3.955 |
| Enjoyment | #1640 | 3.591 | 3.591 |
| Artwork | #2088 | 3.682 | 3.682 |
| Narrative | #2592 | 2.886 | 2.886 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your main objective is to tick down the time on a clock down to 0
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Eapple
Comments
Nice and simple! For me it would be more satisfying to use left click rather than right click, but other than that fun game. :)
Clean stuff dragging the balls around and seeing them bounce around was fun. I had tons of fun playing with the black hole balls. I also liked listening to swan lake. Good game:D
Nice interpretation. I always enjoy physics based interactions, and this had some satisfying ones.
Unique game, I like the different orbs having unique reasons to use them. I ended up getting two blackholes, which I held outside the growing machine, meaning instead of the orbs falling to the ground becoming too heavy to carry, they would instantly go and grow again. This lead to very large black hole orbs. Then I saw the half way there message, and instantly won after I put the large black hole into the clock. Nice.
Really novel idea, and I really enjoyed my time with it! Will definitely be coming back to this one. I especially liked the polish on the special balls and the particles when hitting the clock.
Awesome concept, audio, and visuals! I particularly enjoyed the smooth tutorial—getting into the game was practically effortless.
If I had to give a note on balancing: the start feels a bit sluggish, and once special ball types show up later on, focusing exclusively on them gives such huge value that normal balls become almost redundant.
Still, the overall quality of this entry is top-notch! Really well done!
This game was so satisfying to play! The Art and music were amazing and the incorporation of the countdown theme was also pretty clever! Nice job
I LOVE IT SO MUCH it's probably the first replayable jam game that I've seen. You could implement levels and more upgrade systems and it will be playable for hours lol. I also weirdly adore sound design of player's pull. 10/10 my favourite so far
BLACK HOLE MARBLEEEEE.
Really nice interpretation of the theme, simple and clean game, loved it.
Congrats on the submission :)
I really enjoyed this. I did break the middle upgrade (hardening one I believe) by placing a disco ball in there and then I wasn't able to use it again when the disco ball blew up inside it. But I had a really great time playing this. Some really fun ideas. Reminded me of the flash games I used to play after school when growing up. Well done!
Very satisfying to smash that clock with my cluster of balls. The upgrades were cool, the gameplay became too repetitive for me despite them though. A great idea and great execution still!
Amazing game. Who knew flinging balls at a clock could be such a meditative experience.






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