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A jam submission

Galactic RaptureView game page

The end is coming. Make it worth hearing.
Submitted by ean_with_an_e — 4 hours, 41 minutes before the deadline
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Galactic Rapture's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#144.4744.474
Enjoyment#18673.5263.526
Creativity#22883.7373.737
Narrative#41242.5262.526
Artwork#68842.5262.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Techno Priests have 5 days till the galactic rapture. They must play glorious music to the beat as an offering before the rapture comes.

(Optional) Please credit all assets you've used
Songs written for the game jam by the extremely gifted Arthur-Roger duo.
All art created by art director and generational talent Helen.

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Comments

Submitted (1 edit)

The upgrades system is such a brilliant addition to a rhythm game! I love how depending on your skill level, you can either make it easier for yourself or add challenges to reward skilled play.

Also, as a musician, I have to say the way those upgrades/additions affect the music is awesome. I absolutely love adaptive music - it’s a musical style only video games can do - and this is a great way to do it, affecting both the gameplay and the audio together. The song builds throughout the game too, culminating in that killer key solo at the end!

Speaking of that solo, though… I think the difficulty curve could be smoothed out. Most of the game is relatively simple - not in a bad way - but as soon as I added the solo, the game introduced two more lanes and drastically upped the complexity of the map. As a relative amateur at rhythm games, it was a little dispiriting to go from something I could reasonably sight-read to something I could barely parse. (Although I did get over 80% somehow?) I don’t mind the hard difficulty at all, but it might be nice to sprinkle it in earlier rather than backloading it. Doing that might also increase the feeling of a roguelike, because I didn’t actually find myself dying and having to go again, try different upgrades, etc. (Shame, because I didn’t get to add all the musical layers in in my run… I wanted to hear the guitar part!)

Great work overall! The music is an absolute bop :)

Developer

Thank you so much for your comment!

You are 100% right on the  difficulty ramping (especially the solo!) This is something we would have tried to smooth out better with more time, but wanted to give an overall taste of what a game like this could end up becoming. Also, we discovered after the jam closed that there's a bug with one of the 'song transformation' options in the second last round where it doesn't properly add the 5th lane - so unfortunately I think you didn't get the full progressive experience.

For a final product, I think we might implement a 'never ending' mode and/or a death system or something else to encourage replayability. But for the game jam we wanted to make sure everyone could make it to some final version of the song. There would also be more time spent on the note charting and more songs with difficulty levels to make sure everything meshes together better.

Thanks again for your comment! Really glad you enjoyed the music and the game!

Submitted

Really fun!! It was really impressive how the music layers more and more every round and the notes you have to hit match really well! I will say the difficulty progression felt a little off, the first round required by far the most coordination imo and then later rounds when I had way more upgrades and more instruments, the patterns did not feel as difficult. Overall, nice work!

Developer

Thanks so much!

Yes, the difficulty progression is something we didn't get much time to spend on, so it is quite inconsistent (especially depending on the upgrades you pick...) Someone choosing the Sanctuary upgrades (lane protectors) vs someone choosing the Cascade upgrades (faster falling notes) would have had extremely different experiences! And there is a lot of pay-off factors that we need to tweak.

Really appreciate the feedback, and we're glad you enjoyed the game!

Nice work. A bit fast paced for me, but respect the concept!

Developer

Thank you! Yes, we couldn't get the difficulty ramping right in time for the game jam - but we're glad we got the idea across!

Submitted

I'm honestly very impressed by the sheet amount of work put in this game. A rythm roguelite is something original but in the course of 4 days, that's an absolute masterclass. GG guys

Developer

Thank you so much for your kind comment! There were a couple late nights to get this done for sure...

Submitted

Really, really fun and impressive! Once the guitar was added I really saw the vision, excellent game!

Developer

Thank you! We were very happy with the layering effect in the end. I'm glad that feeling came through!

Submitted (1 edit)

Wow, this one really impressed! I love the way you combine a run/roguelike structure with music to layer on more musical complexity onto the same track. I think with a little polish/juice this would be a standout game even outside the context of a jam.


edit: My only real criticism is that the theme tie in is weak. Other than that, this is definitely one of the most fun entries I’ve played so far.

Developer

Thanks so much! Adding more juicy, satisfying visuals (like big rhythm games) is definitely on the to-do list when we have more time.
Yeah, agree with your theme comment. Initially, there were plans to have more of a "countdown" incorporated into the actual rhythm playing parts of the game. One idea was a countdown/slider which showed during the song, and the beats you played whenever the countdown hit 0 were additional points/added to combo etc. The decision in the end was that it added too much unnecessary complexity and that it was redundant with the normal gameplay of a rhythm game beat. There's probably some way we could have made an in between compromise to keep the theme stronger.
Thanks so much for your comment. Glad you enjoyed it!

Submitted

A roguelike rythm game is a really cool idea honestly i wished the runs ramped up a lil slower and had more levels cause i got kinda overwhelmed with the later levels and the fact i got two upgrades each time but i liked the final level. sry for the paragraph. Nice game :)

Developer

Yes, that is absolutely fair. As the game jam deadline began to loom, we didn't have much time to test the difficulty and tune anything properly. Don't apologise for the length of comment - we love to hear feedback! Thanks for playing :)

Submitted

Really fun. Visuals and music are great, and the modifier cards between rounds are a smart idea. Only thing is the hit feedback could use a bit more punch, would feel way more satisfying. Nice work!

If you get a chance, mine is a chess roguelike called Final Gambit: /jam/gmtk-jam-2026/rate/4813276

Developer

Yeah, it was my first time creating a rhythm game, so spent more time figuring that out than I would have liked... Adding some juicy effects was definitely next on the list.
I tried your game! Really creative and fun. Thanks for sharing!

Submitted

Very good music! Keep up the good work!

Developer(+1)

I was lucky enough to have some of my very talented musical friends on this jam!

Submitted(+1)

Good music, had fun!

Developer

Thank you! Yes definitely, we ended up doing a rhythm game because of how talented our musicans were.

Submitted(+1)

Cute concept, I had a few problems with Input but that just might be a firefox issue. Songs were great!

Thanks for the fun ean!

Developer

Ahh damn - like some of the keys didn't work? Or input lag?
Thanks for playing!