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| Criteria | Rank | Score* | Raw Score |
| Narrative | #1056 | 3.432 | 4.375 |
| Creativity | #3728 | 3.432 | 4.375 |
| Artwork | #4681 | 3.040 | 3.875 |
| Audio | #6055 | 2.451 | 3.125 |
| Enjoyment | #7780 | 2.255 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Marked, the countdown does two jobs at once. It's the clock ticking down inside the interrogation — when it hits zero, the loop resets and you wake up in the same room. But it's also your only resource: every line of dialogue spends it, so you have to reach the truth before it runs out. The same number that traps you is the one you're racing against. One countdown, two meanings — the thing that ends you and the thing that gives you another chance.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Tigin
The idea of being interrogated in a time loop is very creative. The narrative is commendable. Overall, the game is engaging.
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