I think this is a nice execution of the concept within the timespan of the game jam. While there are some issues with the graphics (namely that the climbing animations don't cling right to the walls) and there isn't much of a narrative, the gameplay works well and the exploration is enjoyable. I only wish there were some other goals involved, especially something that could give the player a reason to risk their oxygen by venturing further into the caves. Additionally, some sort of creature to chase us could make us use the light more.
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Thank you! Yeah I did not see the narrative category for rating lol, so I didn't create one. I tried fixing the wall thing, but ran out of time (it was a secondary mechanic I added in when I decided to put in collectibles and achievements for them). I thought of putting in a monster, but then it got too close to the last game I made, and I could not think of a way of making it work within the countdown system. I did tweak things so that every air pocket has limited oxygen.
Thank you very much for playing, and for the detailed feedback!