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(+2)

Unfortunately it was a bit too buggy for me to play as well. The concept sounds cool. A tip for next time (we have had similar issues in the past) is to set up something that allows you to test the browser version of your game from day 1 - there's always a ton of differences and small bugs that show up in the browser annoyingly!

(+1)

Thanks for the feedback and the tip! You're absolutely right I mainly tested in the Unity Editor, and some browser/build-only issues slipped through. I'll definitely set up browser testing much earlier next time. I appreciate you taking the time to try it and leave feedback.