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Lakefront Technologies - Y2K's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3617 | 2.631 | 3.000 |
| Creativity | #6255 | 2.894 | 3.300 |
| Artwork | #6439 | 2.631 | 3.000 |
| Enjoyment | #8111 | 2.193 | 2.500 |
| Audio | #9826 | 1.316 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It revolves around New Years 1999, and the countdown to it
(Optional) Please credit all assets you've used
All by me, no audio, and Art and Code are my own.
except for 3 free use images
(Optional) What would you like to be called if GMTK features your game?
Blackhole Games
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Comments
Lots of nice details in tasks, like server log messages. Task UI is nice and running around completing maintenance work to prevent Y2K is a nice concept and gamleplay loop.
I am using an AZERTY keyboard, so I couldn't move as easily as I wanted to (movement here being tied to the letters, intead of the keyboard position). Other than that, and a few sprite readability issues, the game is solid!
Thanks. I knew there would be issues with keybinds but didnt have time to fix it (it was supposed to have arriw key movement also just in case but it was incomplete at submission so i js removed it)
if you don't mind me asking, what sprites had readability issues? The screen on the PC Restart task? (It goes through the crt affect twice so it might be distorted)
By readability issues, I mean I didn't know what I was looking at sometimes (PC, server, elevator...). Once I interracted with them once it was smooth sailing though.
oh yeah, i had issues while devloping, they look way clearer without the CRT affect, which is what I designed the sprites in
Nice! I love the style with the whole UI and camera glitch/static effect.
the shader gives the game a really cool vibe, the auto zoom sometimes throwed me off tho.
I just picked a random number and ran with it, it should only apply when entering/leaving the building which doesnt happen too often, I did spend lots of time on the shader, thanks
I really like the vibes of this game, it definitely feels like Y2K and as someone who has worked in IT before it gave the feeling of handling multiple fires at once. Some basic audio like dial modem or old computers booting up, etc. would've helped with the immersion, but overall I enjoyed it.
Yes, I really wanted to add audio, but this game didn't even have a title screen 6 hours before the deadline, I jsut didn't have time and it fell by the wayside.
Really nice pixel art and shaders. Gameplay feels repetitive but map design is well made. Good job.
Yeah. Thanks for playing. I didn't have time to make the game more diverse (theres supposed to be 8 different task screens, but only 3 work). Thank you