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Fuel Crisis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1897 | 3.522 | 3.522 |
| Audio | #2397 | 3.217 | 3.217 |
| Creativity | #2673 | 3.652 | 3.652 |
| Artwork | #3178 | 3.391 | 3.391 |
| Narrative | #3919 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fuel Crisis is a 3D block pushing (sokoban) game where the blocks count down when you push them
(Optional) Please credit all assets you've used
See description (and credits button in game) for full credits
(Optional) What would you like to be called if GMTK features your game?
Preston and Carson
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Comments
I like the concept of the game and the way you use the theme...
By the way, if possible then could you try my game
Hey! Just gave your game a run and really enjoyed it.
The cutscenes gave me some awesome nostalgic vibes—really loved the atmosphere you set up right from the start.
Just wanted to give you a quick heads-up on a small bug I bumped into in level 3: the box clips through the ground when another box is pushed behind it. Thought I’d let you know in case you're polishing it up post-jam!
Great job on the entry, really fun stuff!
I can't get over how much I liked the music. The puzzles were fun but in the browser I had a hard time restarting if I would fail. I ended up having to refresh the page and reselect the level I was on in order to retry. Besides that the movement controller was pretty decent and the audio was very solid. Great work :)
Sorry you had so much time restarting the levels while playing in the browser! For others annoyed by this, know that you can rebind the buttons in the menu to anything else.
For our next jam we'll definitely have to have some better defaults for our Web build.
I enjoy the premise of 3D sokoban. I don't see that often along side platforming.
The puzzles had me staring at the screen like “there’s no way this works”… and then it did 😂
Really fun take on Sokoban. I’d definitely come back to finish the later levels. GG!
Fun 3d sokoban game! I like the twist of stacking boxes and using them as stairs in addition to the countdown element. Some of your hotkey choices could use work though (Escape takes you out of fullscreen mode, and ctrl + r is reload for most browsers).
Fun and enjoyable game! Low-poly is cool, and the music is nice too. Sometimes I can push a box into another box or the wall, I think that is a bug? Another bug is that the music only plays when you select a level, but not when you start a new game, it’s a little pity because the music is nice. Some levels are hard, but fun tho.
That was really fun! The puzzles are well designed for a game jam. The only negative feedback I have is that esc opened the menu, but that removed me from fullscreen in the browser.
the audio design is good. music was bumpin as well. Super cute puzzles, took me longer than I would like to admit how stacking boxes worked lol
the audio design is good. music was bumpin as well. Super cute puzzles, took me longer than I would like to admit how stacking boxes worked lol
Super fun and creative! The level where you have to get out of the box really had me scratching my head. I'll have to come back to that one later. There were a few instances where boxes glitched through walls or each other, but otherwise it was a very smooth and intuitive experience! I really like the animation of the fuel crates going into the rocket, it makes finishing a level even more satisfying. Well done!
nice concept for the theme. Idk if it is a known bug but on the web version it seems that the music starts only after resetting a level. The audio is also a bit too high.
its quite a fun game. played until the level with the first crane. there my camera got stuck.
but i enjoyed it.
Tipp for the next web build: dont hide menu behind esc. this is "reserved" by the browser for exeting full screen.
Fun puzzle game.
Complaints:
1) A way to turn back turns/moves by one step, instead of only wllowing reset. Green Monster level had me reseting like 10 times when I was experimenting with the solution
2) The web version has a slight stick drift (righwards) but that disapears when you fullscreen it.
3) There were 2 big lag spikes when I first tried interacting with a cube and the first time the crane came down. Otherwise its was running fine.
4) It was a bit unclear to me that the orange walls are SUPOSED to eat your cubes. At first I thought it was a bug.
I Don't think I found the intended solution in twin towers, but I was able to use an 8 block to complete it.
Otherwise fun puzzle game. I liked how cute the alien was >w<
Thanks for giving our game a try!! I definitely agree that an undo button would be awesome, though we had difficulty implementing it.
Also, the orange walls are definitely not supposed to eat your blocks, lol – we’ll have to fix that bug!
Once I knew how everthing works, it wah hella fun tho! Really creative, it even starts in level 2 I had that "aha" moment. Great work!!
We would love to ghet feedback for our game too :)
Good creative game but I got low fps in web. Even though I have RTX 5070. I played until the level with a pit and then it became impossible to progress due to lag.
Good creative game but I got low fps in web. Even though I have RTX 5070. I played until the level with a pit and then it became impossible to progress due to lag.
Got stuck on a level. There doesn't seem to be a restart option yet?
There is a level restart! There's a button in the pause menu. You can also restart with Ctrl+R (which is rebindable, also in the pause menu).