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EvilMurlock

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A member registered Dec 31, 2019 · View creator page →

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Really cool game! I loved the physics based arrows. Ai a bit quirky but its fine.

Ill be watching the steam version with interest.

Cool game.

I was not expecting the enmies to be able to shoot upwards.

Or for me to fall inbetween the wagons >w<

Cool little fighting game. I would have liked some way to parry the projectiles maybe. 

Lost at wave 11 because of turn time out (last enemy had 15 ho left, so close!)

It was a fun game. I was using the < build defender plant + sunflowers > strategy to get energy, then spam more sunflowers and attack plants.

The fact that you keep some/(even 0) energy between wawes is actually kind of bad for doing combacks. When you are doing bad it only gets worse for you.

But the graphis and music was excelent. And the gameplay was fun as well. Some of the plants were not as usefull.

I would have liked if I saw enemy stats. Like how much defense does the snail have? And I would like to see what the enemy (and my own, if I forgot) plants do. Otherwise its a bit hard to strategize around them. I actually just ignored all the enemy plants anyway. I think the plants stay alive for too short of a time, which makes reactive plays bad.

Played it with my teamate!

It was kind of fun. The sun moon lore was cool, and how the moon eclipses the sun if you win as the moon guy, that was cool! The music was great as well. 

I think the controls were a bit akward, mainly the walljump and the collisions with the platforms were a bit weird. (maybe because you can wall jump off of platform edges? Which stops your momentum?)

155 seconds for me

Fun game! The abilities were prety cool, and i liked how the slimes ate the bombs. But maybe only some of them should be eating, otherwise its too easy to make the slimes behind you explode (you don't have to time your bombs to explode when they walk over them)

Interesting game.

I did guess a bunch of questions and managed to win.

Also there were a lot of QUESTIONS.  How can you say a question is a lie or truth! All the things should be statemenents instead!

The graphical effects were cool, but made it a bit hard to see things super clearly. Or maybe it was the darkness...

It was tense and fun.

Beat the game (maxxed out every upgrade, tried every area)

Super atmospheric. This has a real STYLE!!!

The artwork is great, the music is fitting.

I think it would be better if the later areas had different changes other than more loot types and less dragon sleep time, but it works well enough for the jam.

I liked it a lot!

The shopkeeper having a limited inventory is a cute idea, which I always like. But it is lowkey a bit anoying. It didn't really cause me any problems thought, I only had to keep like an item in my chest twice.  (the weight and escape mechanics already encouradge you to get value dense items anyway)

Maybe the potions could be rebalanced a bit. The red one was the best one i think and had the best balance. I didn't really buy any silences, so I only used them when I found them. Stamina was ocasionaly good

Sad ending, fun game!

Too bad about the bugs, but I managed to win without cheating. I am not sure if this is intended, but you can teleport into another block if the blue portal is on the same tile. And then you can move out of the block on any empty side. I won the second to last level using this technique.

Some levels really forced me to think a lot. Too bad there is no music. 

I would also have liked a rewind feature, so i don't need to restart the level from the begining every time. 

And a faster walk speed would be nice!

I beat every level except C-5, that one is impossible. At least for me. Genuinly would like to see a solution to that. You need a teleport infront of the goal. But to be able to place that teleport and make it back in time you need a teleport in front of the spikes to be able to drop the goal pentagram, and run back to a the  top coffin before time runs out, so you can run to the blood person, teleport to the goal and win. 1 Day to set up first teleport day2 to set up second teleport day 3 to get blood and use teleport to win. But  I was not able to find the route to do this.


Anyway its an amazingly polished game. Super great graphics and juice! The music is good and sfx as well. 

Really great prezentation,  great level obstacle variety and mechanical variety. The abilites were cool. 

Excellently done. o((>ω< ))o

With the running, I guess that makes sense...

I just asumed the monster agro was range/sight based. Not only because they obviously react to you when you get close, but also because that would be easiest to program :3

fun game! I loved how the problems were really placed on the map where it made sense. But that super small lake next to the cabin from the tutorial got me good, I didn't see it so I ignored it as a potential drowning spot. Almost lost that emergency :3

I really have only 3 crititizms.

1) when you upgrade a squad they teleport, this is anoying and confusing when you are actively trying to use them.

2) there are periods of time where I solved every call and no new ones were apearing for like 15 seccinds. A little breathing time is good, but it was a bit too much at times.

3) some calls apear super close to the towers. I guess that is not a super problem, it just makes it easy to solve those by runing in a circle with one ranger.

I think I would have liked more contextual reasoning instead of just triangulation (like knowing that a house fire can only burn where a building is, or the person calling you telling you they see a landmark in X distance) But I get there was not that much time for that stuff. Triangulation was fun.

Oh and I did not realize you could move the scraps of paper with your mouse, so I was just making circles asap >w<

but it was fine, I won the game anyway.

Fun game! I liked the attack variety and the fact that there were 2 fazes.

I am not sure I like the upgrade system. If its not possible to beat the boss without them you should have them all unlocked from the start, so its fair. I just don't like the roguelite meta progresion aspect. 

Cool game, creative concept

it was interesting how you could find stronger potions by combining the ingredients. And how there were multiple potions with different uses. 

Score 3, The nuke got me.

Fun game! The modifiers really make the game tick, the added chaos spices up the game enough for you to always be activaly engaged, having to read the text and react with the correct button the correct amount of times, and having to keep track of direction changes and stuff. Fun!

Fun skill based game. 

I hate scary games, but I managed to play through this one (on first try).

+ The atmosphere is pretty good.

- The grass keeps clipping through the road.

+ The enemy sound design means you know from which direction they are comming from and have enough warning time

The map not showing your location is great. You have to figure it out by looking at the coordinates which takes time and would allow the monsters to sneak up on you. Sadly the enemies don't move on their own. Still increases the tention if you are running out of time and are lost.

And bor the bird that souns as a money sound effect gave me a heart attack. It was fine the first time but it just kept going and going and I was imagining some horific birdheaded monster right behind me. Well imagination is the greatest scare anyone can give you.

Also if running has no cost, just make it the default walking speed. I don't need to catch a carpal tunnel from your game >w<

Oh and the game was a bit laggy. Moving the mouse around felt a bit choppy

thank you very much! I was super proud of that setting, but it looks like noone used it except you  [>]w[<]

Thank you very much! We apreciate the praise!

thank you thank you!
Narative games seem to always get a lot of points, because they have less bugs and require less programing work (which is often invisible).

thanks for playing the game.

Yea the time is a bit low if you don't know what to do. The curse of balancing the game as a dev strikes again. 

There was no reason to play for me. 

I played until I found all the modules and tried them out, killed a few enemies with them. And then I was just going around collecting food and realized I saw everything the game had to offer, and the gameplay just was not interesting to me on its own to continue playing

3500 score

Fun game! The juice is real great.

At first I thought you had to deafeat the whole wawe with only 5 bullets. I think that could have been an interesting mechanic as well. The voice acting was great and the Juice was real nice as well.

Maybe more enemy types would have spiced up the game.

The art is pretty good.

But the gameplay is kind of repetetive

Sad story. I enjoyed it. 

49/49 wax baby!

Super fun game and a really creative idea!

The final level was a bit anoing with the fire slime only lighting you when it touches your wick. Like I get that that is a game mechanic. But it forces you to come to him when you are small and that is a bit too anoying, because when you misscalculate and end up 1 pixel too high you can't set yourself alight and have to restart the whole level.

Really fun otherwise, and the graphics are super cute. The bees! WOowoow

90 was my highest score. 

The fact that you have to go to the top floor makes it so that you can't strategies or prioritize the rich people.

And I think the timers are too fast as well.

Its a fun concept

Wow, really nice game! Its polished and has a lot of juice!

I think the time cops spawn too often. Makes it hard to get by them because they can eat through all of your amunition really fast.

I also don't think the whole building should be alerted to you stealing the artefact, makes stealthing around a bit pointless (i tried this on the final level).

The upgrades were nice, but maybe there should be acurency system or something, personaly i don't like random upgrade choises, im not a roguelike head. 

I liked the vest and stealth upgrades!

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I made it to level 3

Fun game, i liked the esthetic and the story.

It was interesting how the blood fell downwards. It kind of forces you to attack from bellow enemies, but then you can get cornered on the bottom of the screen.

I would have liked it if the gun shot faster

Ended my playthrough at level 7, because it became repetitive to me.

But the game was fun. I don't understand why we have to place all our tiles in all road spots. It's kind of anoying honestly.

The mosnters were kind of interesting, the whirpool was my favourite. When you place  next to each other it produces some weird results <w<

Loved the characters. The voice acting was really fun and I loved the main characters voice!

The writing was funny and hte graphics were super cute >//w//<

Fun game, but sometimes (with the special suprise deck atleast) you can get a chain of non-combat cards and you kind of die as the enemies get to you. Cool art and monsters!

Cool flying game, but you can't see far enough ahead for you to really dodge the obstacles. So the best strategy is to press up and hope for the best. I got a lot of coins that way. 

1:30 time   -   1.3 hp remaning

Very hard game. The sun catches up too fast I think. (well, i was able to beat it on my seccond try)

 And the fact that you can jump at any time was screwing me. I just wanted to fall down a level and float to the next exit. Instead I would jump up wards into the sun and it would throw me off.

But its a cool concept, navigating physics objects...

Fun game until level 13 cascade. 

It requires so much precision. You have to get 2 bombs to the doors and leave enough platforms while you are doing that.

What is super anoying is the game over when a bomb kills you. I think the square should just respawn, like when he walls off the map.

Died on level 22 (second run)

Fun but too hard.

Some levels are imposible to solve perfectly and you will always take damage

It was also really confusing at first. Took me like first 15 levels to figure out everything

the one in the back. He joined in right in the next floor. 

5008 score

it would have been nice if the bat moved to the next spot instead of teleporting, but nice game anyway

it's not a power of 2

its a multiple of 2

1024 is a power of two -> 2048 -> 4196 -> 8someting

Prety fun puzzle game.

Shooting two balls at once was an interesting idea, but sadly it went nowhere.

They can bounce against each other, which could have been an interesting solution!

Played twice lost twice.

Man what a hard game, but very atmospheric and fun. I don't know how to leave people outside the elevator when you are on full capacity. Seems not implemented to me. 

Also I panicked and didn't properly read the instructions so I clicked the door to open it and I let a mimic in. Whoops. 

Bro thinks he's slick!