Lost at wave 11 because of turn time out (last enemy had 15 ho left, so close!)
It was a fun game. I was using the < build defender plant + sunflowers > strategy to get energy, then spam more sunflowers and attack plants.
The fact that you keep some/(even 0) energy between wawes is actually kind of bad for doing combacks. When you are doing bad it only gets worse for you.
But the graphis and music was excelent. And the gameplay was fun as well. Some of the plants were not as usefull.
I would have liked if I saw enemy stats. Like how much defense does the snail have? And I would like to see what the enemy (and my own, if I forgot) plants do. Otherwise its a bit hard to strategize around them. I actually just ignored all the enemy plants anyway. I think the plants stay alive for too short of a time, which makes reactive plays bad.