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A jam submission

Exit MachinaView game page

Manage your battery while escaping the facility filled with deadly robots.
Submitted by KingMekhi, applesrok, Dandevv — 3 hours, 46 minutes before the deadline
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Exit Machina's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#14083.2783.278
Audio#26033.1673.167
Enjoyment#32073.2223.222
Creativity#45123.2783.278
Artwork#50372.9442.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is pressured by the countdown of battery life

(Optional) Please credit all assets you've used
https://freemusicarchive.org/music/grumplefunk/single/rigged-game/
https://freemusicarchive.org/music/Scanglobe/industrial-sunrise/aerial-1/
https://freemusicarchive.org/music/Bio_Unit/disquiet/industrial-zone/
https://freemusicarchive.org/music/Scanglobe/industrial-sunrise/current-1/
https://en.wikipedia.org/wiki/Periodic_table#/media/File:Colour_18-col_PT_with_labels.svg
https://kenney.nl/
https://freemusicarchive.org/music/1000-handz/cc-by-free-to-use-chillstudylounge-instrumentals/lever/
https://freemusicarchive.org/music/Bio_Unit/disquiet/industrial-zone/
https://freemusicarchive.org/music/Scanglobe/industrial-sunrise/current-1/

(Optional) What would you like to be called if GMTK features your game?
Mekhilyn(Me-Kai-Lyn) , DJ, & Vicente

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Comments

Submitted(+1)

I like the mechanic of left / right usage and the overall style of the game.

Congratulations  on your submission!

Submitted(+1)

I like the idea but I got lost very quickly. Maybe a minimap could come in handy? One that reveals as you progress in the game maybe (easier said than done 😅)

But otherwise nice game! Great take on the concept

Submitted (1 edit) (+2)

I struggled a bit to find the exit, but it was fun. I liked that there wasn’t just one way to defeat enemies (I can take them down using the attacks I prefer).

Developer(+1)

Thank you for the feedback on making the exit more clear. It was added towards the end of development so we didn't really get a chance to polish it. For now I added a picture of the exit staircase in the game description so players know what to look for.

Submitted(+2)

This is fun and have potential to re-genre into rogue-lite, which it keeps all player's item on the next run cuz the time is quiet rush for exploring everything.

Submitted(+1)

Fun concept, had some draw-order bugs and didn't register most of my clicks. Lot of potential and room for polish/growth

Developer (1 edit)

Thank you for playing our game. Clicking seems to be a common bug wish we discovered it before.

Submitted(+1)

Interesting game! I had issues getting my clicks to register unfortunately, but cool idea nonetheless!

Developer

Thank you for playing our game. Wished we found about the clicking bug.

Developer (1 edit)

Quick question do you remember if you picked up the green admin chip in the beginning. Thank you

Submitted(+1)

Fun game with shooting mechanics :3 (tho sword is superior since less drain >w< )

Notes:

  • enemy drops for batteries were a bit too variable and volatile for first floor (could perhaps be improved by respawning/more enemies or having designated enemies to drop batteries maybe?)
  • kept on crashing after collecting batteries so i couldn’t really progress much further than the first floor :c

other than that tho, i enjoyed this >w<

Developer

Thank you for letting us know. If/when you have time I would appreciate a screenshot / recoding of the error to fix after the jam.

Submitted(+2)

im not sure what exactly is causing this but im running this in brave browser, and normally i have unequipped the gun from left hand when i play

crash happens immediately as i pick up battery i think, though it doesnt seem to happen every time

image.png image.png

hope this helps >w<

Developer

Thank you for taking the time to send those screenshots, they were helpful :)
The crash happens only on the web version when you pickup an item after having opened your inventory. The workaround for now until we can update the build is to make sure to have your inventory open every time while picking up an item.

Submitted(+1)

I was too slow to find the exit on time but I enjoyed  the mecanic of shooting enemies to get more energy. Great sfx to stress me just enough

Developer

Thank you for playing our game we appreciate it.