I like the mechanic of left / right usage and the overall style of the game.
Congratulations on your submission!
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1408 | 3.278 | 3.278 |
| Audio | #2603 | 3.167 | 3.167 |
| Enjoyment | #3207 | 3.222 | 3.222 |
| Creativity | #4512 | 3.278 | 3.278 |
| Artwork | #5037 | 2.944 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is pressured by the countdown of battery life
(Optional) Please credit all assets you've used
https://freemusicarchive.org/music/grumplefunk/single/rigged-game/
https://freemusicarchive.org/music/Scanglobe/industrial-sunrise/aerial-1/
https://freemusicarchive.org/music/Bio_Unit/disquiet/industrial-zone/
https://freemusicarchive.org/music/Scanglobe/industrial-sunrise/current-1/
https://en.wikipedia.org/wiki/Periodic_table#/media/File:Colour_18-col_PT_with_labels.svg
https://kenney.nl/
https://freemusicarchive.org/music/1000-handz/cc-by-free-to-use-chillstudylounge-instrumentals/lever/
https://freemusicarchive.org/music/Bio_Unit/disquiet/industrial-zone/
https://freemusicarchive.org/music/Scanglobe/industrial-sunrise/current-1/
(Optional) What would you like to be called if GMTK features your game?
Mekhilyn(Me-Kai-Lyn) , DJ, & Vicente
I like the mechanic of left / right usage and the overall style of the game.
Congratulations on your submission!
I like the idea but I got lost very quickly. Maybe a minimap could come in handy? One that reveals as you progress in the game maybe (easier said than done 😅)
But otherwise nice game! Great take on the concept
I struggled a bit to find the exit, but it was fun. I liked that there wasn’t just one way to defeat enemies (I can take them down using the attacks I prefer).
This is fun and have potential to re-genre into rogue-lite, which it keeps all player's item on the next run cuz the time is quiet rush for exploring everything.
Interesting game! I had issues getting my clicks to register unfortunately, but cool idea nonetheless!
Fun game with shooting mechanics :3 (tho sword is superior since less drain >w< )
Notes:
other than that tho, i enjoyed this >w<
Thank you for taking the time to send those screenshots, they were helpful :)
The crash happens only on the web version when you pickup an item after having opened your inventory. The workaround for now until we can update the build is to make sure to have your inventory open every time while picking up an item.
I was too slow to find the exit on time but I enjoyed the mecanic of shooting enemies to get more energy. Great sfx to stress me just enough
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