Loved it! The MC is really cool and the gameplay was fun. I don't know why, but it has a similar vibe of little big planet.
Play game
Keep the Spark Alive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theming | #2 | 4.385 | 4.385 |
| Graphics | #16 | 3.462 | 3.462 |
| Gameplay | #20 | 3.154 | 3.154 |
| Polish | #31 | 2.769 | 2.769 |
| Innovation | #33 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
How does your game relate to the theme?
Keep the Spark Alive
Days keep passing by, itβs all just work , work and work. Life has been nothing but paying bills, filling sheets and repeating the cycle again and again. The game dev that once was full of life and spark has started to fade away with time. He no longer feels the joy in making games, his daily life is all about earning enough to keep the food on the table. He no longer remembers the dreams he once had while he was a kidβ¦β¦dream to make games that will be remembered. Slowly heβs been burnt out and the spark is almost diminished by the rejections of the world. No one but you can save him before he completely turns into a machine. Help his inner child to bring back the spark again.
(This is meant to show that there's still hope for the game devs who still face rejections and yet every day wake up and pursue their dreams - the spark is kinda symbol and moreover the spark is held in a vacuum tube that shows you the way )
Credits:
Programmer - mradul_mangal
Technical Artist & Game Designer - swordsenpy
3D Artist & Level Designer - vilo_vilo
Original Work
All remaining assets, including game design, programming, 3D models, textures, environment art, animations, UI implementation, lighting, VFX, and gameplay systems, were created by our team in exactly 72 hours for this MelonJam Game Jam hosted by Cupertino Game Dev Club. No gen AI was used as per the rules.
Specify any and all pre-made assets in your submission.
Original Work
All remaining assets, including game design, programming, 3D models, textures, environment art, animations, UI implementation, lighting, VFX, and gameplay systems, were created by our team in exactly 72 hours for this MelonJam Game Jam hosted by Cupertino Game Dev Club. No gen AI was used as per the rules.
Asset Credits
UI Assets
Barbed Wire Texture β ResourceBoy
https://resourceboy.com/textures/barbed-wire-textures/
White Arrow Icon β Icons8 (Free License)
https://icons8.com/icons/set/arrow--white
Music
Emotional Violin β Pixabay
https://pixabay.com/music/main-title-emotional-violin-286090/
Trap Victory Winner Music β Pixabay
https://pixabay.com/music/trap-trap-victory-winner-music-479676/
Video Game Boss Fight β Pixabay
https://pixabay.com/music/upbeat-video-game-boss-fiight-259885/
Sound Effects
Metal Impact β Pixabay
https://pixabay.com/sound-effects/film-special-effects-armor-impact-from-sword-393843/
Hit Impact β Pixabay
https://pixabay.com/sound-effects/film-special-effects-punch-sound-effect-7ehhx2evi5k-500092/
Click Sound β Pixabay
https://pixabay.com/sound-effects/technology-chutter-click-494024/
Grunt 1 β Pixabay
https://pixabay.com/sound-effects/people-weird-grunt-85631/
Grunt 2 β Pixabay
https://pixabay.com/sound-effects/people-mask-grunt-sound-38713/
Additional Assets
Only some metallic textures were sourced from Blender's built-in Asset Library.
Google doc with assets and description: https://docs.google.com/document/d/125crju5XRLfINzm1LHUy-GrX8azMLL69XCQ3ZFik7AU/edit?usp=sharing
How many team members does your team have in total?3






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