Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ParkorView game page

Submitted by Jawsomeness — 1 hour, 38 minutes before the deadline
Add to collection

Play game

Parkor's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#51692.6432.643
Enjoyment#54132.7502.750
Creativity#79272.5002.500
Artwork#81822.2142.214
Narrative#90661.6431.643

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must reach the end before the time runs out.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Jawsomeness

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Very cool game! Hearing a voice say "so easy" while i was hopping along on the floor trying to figure out the controls was a bizarre experience lol. The controls felt pretty fluid once I got used to them, though sometimes it was pretty hard to predict what would happen when holding using the spacebar (would my character run on the wall, would i just fall down, how far would i launch off the wall, etc). I wasn't very good at this, I don't play many 3D parkour/platforming games, but I thought this was a neat game. Definitely a cool character controller, felt very satisfying when I managed to chain a good number of jumps and moves together to fly through the map. Good work!

Submitted

It was great but I couldn't figure out where to go next after climbing for a bit. And I didn't understand how to wall jump as everytime I tried it would send me flying in a direction I didn't want

Submitted

Had a lot of fun once I got in the zone. Controls felt very fluid. 

Submitted

Well the controls are fun and also have a good feeling but it's so hard to understand when I can clim or jump? Like, one time I climb, another time I jump, another time I jump back? I've also have some freeze during gameplay (maybe of the procedural generation?). I don't think a procedural generation is a nice thing for a game about speedrunning. I prefer hand building level designed FOR this movement instead of "nice, I this time I have a better way that last time".

Submitted

I really liked the feel of the speed. It was a bit hard for me to understand when the player could climb a wall or when he was going to launch. But you got a solid backbone, I would be nice to see a more polished version if you keep working it after the jam. Nice Work!

Submitted

Sometimes the player makes unintended moves, but otherwise it's a cool concept. When polished, it'll be a great experience

Submitted

i feel like controls are a bit clunky - sometimes instead of mantling i wall jump, holding down spacebar to wallrun instead of doing wallrun automaticly is inconvenient and i wish air control was better so it isnt super punishing to fail wall jump. but everything else in your game is implemented well! Also random "so easy!" in music is frying me dawg

Developer

Oh I just downloaded the music assets and i didnt even  notice that "So Easy" until it was too late to change it. It caught me offguard too! 

Anyway, Thanks for the feedback! ill be sure to keep your suggestions in mind.

Submitted

I love the character controller! 

Submitted

The movement is a little hard to grasp but this is a cool use of the theme! The procedural generation is very well done!

Submitted

not sure what I am supposed to do?

Developer

Oh you are suppose to go to the finish by navigating through the maze! you can use wasd to move and space to jump and do parkour related stuff. 

Hint: Youll probably need to hold space 90% of the time