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PUNCHBALL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1940 | 3.808 | 3.808 |
| Artwork | #3694 | 3.269 | 3.269 |
| Enjoyment | #4113 | 3.038 | 3.038 |
| Narrative | #4650 | 2.423 | 2.423 |
| Audio | #5977 | 2.462 | 2.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Attacks are on a countdown timer, so you constantly go 3... 2... 1... PUNCH instead of deciding when to punch.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Very cool game well done bro God bless and pls if anyone see this I only want a few more ratings heck I would take 5 =)
Can't wait for the match to start :P
Anyways, I really like the direction this game takes, the character art is amazing and gives the game a unique and memorable visual.
I do feel like the intention is a little unclear sometimes, there's the combo that rewards you for going in swinging (or in this case punching) but health is limited, only healing once mid-way through? The enemies can punch each other but that disincentivised by receiving no score? I think the game would benefit by having a stronger idea of what it wants the player to feel, and making the mechanics support that intention.
There is also a lack of some sound, mainly being music, some balancing issues and a lack of polish (I would have liked to see a sensitivity setting, but that's getting into the territory of nitpicking)
Overall, I think the game has a lot of promise and for the jam you've done great!
Fun game! I think the cops are cheating though, I got punched through their car.
The mobs seemed to get stuck a bit, and it felt bad losing my combo just because there was no one left to punch anymore. Some music to punch to would add a lot. I liked the sprites and their changing faces. Also found it fun they punched each other, was neat to try and group them as a strategy.
Very Cool
Really liked this one, the art style is unique and has some really quite sound effects as well.
Gameplay is simple though a little slow - is still enjoyable. The enemies in the first round are a bit overwhelming, maybe introduce them slowly?
Also some UI could help with rounds and stuff, as I originally thought the game ended after wave 1 enemies. So some UI/UX could be helpful to the player.
Also the dog is too fast, and I could not bring myself to punch it.
I should've definitely done quite a bit of that. But alas, just getting everything I had planned done and in the game while also learning Godot took all the jam time. (and I still have a text file full of things I didn't get to, lol)
It's fine, lessons for the future
Well done, the enemies using the same timing colors as the player is very elegant.
The art is the show, I love the style, that dog run animation!
It took me far too long to realize the punching was on a timer/automatic, maybe that's just a skill diff, and I also felt like the concept was a little disjointed and maybe the original concept got left behind.
However once you know what's going, it's fun! Hope to see you make more games! Good job :)
I felt bad for punching the dog, how could you make me do this. Fun game and a cool take on the theme!
I love the art style you've used here, it's so distinct and compliments the game really well. Had a lot of fun punching doods, then got savaged by dogs. Standard day really.
Really great game, top work Psychpsyo!
Fun concept! Lowkey died so much, wouldn't have known dogs were in the game if not for the videos and screenshots haha. Great job!
Yea... I kinda underestimated the difficulty. Especially for the basic enemies.
Beautiful art style, super immersive. Got punched to death before the dogs showed up. Looks like I need to get in the lab! Good work :)
I liked the art and i think the core mechanic has a lot of potential!
I think the art is very nice and that the principle is original!
The gameplay loop is simple in a really smart and addicting way! Enjoyed it