I like it a lot but the attack wind up, while fine, lead to some annoying situations. With the snakes you want to hit and then run, so you can get room to avoid their spit. But as soon as you click to hit and then turn and run, the hit misses cause the wind up makes the slash hit the other way that you're running.
That's not so bad for a punishing strong attack maybe. But in that case there should be a weak hit that's quick and deals less damage you can use as an option, instead of the heavy attack and sort of switch the attack based on what you think works on the enemy best.
That said, the concept is super cool and the game itself was enjoyable! I think you could make something really cool on this if you put more time into it after the jam! More bosses, more enemies, more attacks, that sort of thing! Good game!






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