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A jam submission

Having Lost EverythingView game page

​Lose everything... for the sake of all
Submitted by SeeMyNote — 51 seconds before the deadline
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Having Lost Everything's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#18563.1183.118
Creativity#27023.6473.647
Enjoyment#28853.2943.294
Audio#33563.0003.000
Artwork#38773.2353.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Once the boss is confirmed, the player determines a coefficient element. There are a total of 12 elements, and they organize the game's range, such as the "Choose Poker" and "All Together Poker." This is related to the count sub-elements. The content is that when the protagonist strengthens an element, the corresponding element of the people in the world is in such a situation.

(Optional) What would you like to be called if GMTK features your game?
SMN

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Comments

Submitted

I like it a lot but the attack wind up, while fine, lead to some annoying situations. With the snakes you want to hit and then run, so you can get room to avoid their spit. But as soon as you click to hit and then turn and run, the hit misses cause the wind up makes the slash hit the other way that you're running. 

That's not so bad for a punishing strong attack maybe. But in that case there should be a weak hit that's quick and deals less damage you can use as an option, instead of the heavy attack and sort of switch the attack based on what you think works on the enemy best.


That said, the concept is super cool and the game itself was enjoyable! I think you could make something really cool on this if you put more time into it after the jam! More bosses, more enemies, more attacks, that sort of thing! Good game!

(+1)

Interesting concept, kinda poor execution, its clear you put a lot of effort into this, but the core gameplay struggles to be fun, its still really impressive that you made something in 4 days, its a major achievement you should be proud of. Really promising, I hope you keep improving and working. Very few games do the concept of losing abilities well, Superhot Mind Control Delete may be an inspiration to look towards if you want to improve on this. Games with this concept need to keep a strong engaging moment to moment gameplay loop in order for it to work. Still, congrats.

Submitted(+1)

I loved the protag's skedaddling, it's just funny

Submitted(+1)

This game really surprised me. At first I wasn't enjoying it that much because the platforming and enemies didn't feel super polished and there wasn't much I could do other than spam left click and move. But once I beat the boss (which was pretty varied and fun to fight), I had a moment where I said out loud "holy shit that's awesome" because I realised the gimmick of the game was to weaken yourself every round. It's SUCH a creative take on the rogue-lite and SUCH a creative take on the theme. Also the art and the setting are super cool, as well as the music and sound design.

The first senses I removed were hearing for both ears, and smell because other than changing some of the enemy sounds, they didn't really hinder me at all but after that? I had to think long and hard about how to nerf myself. I found myself finishing the loop over and over trying to see how far I could get. I had about 4 senses left to remove by the time I died. 

However, like I said before I think the movement and combat is letting the game down. Some of the enemies feel impossible to predict because they're so fast, like the projectile enemy. Since we can't dodge or do much, it feels like you can't avoid taking damage sometimes. In terms of the platforming, I wish you had coyote frames to prevent me falling off platforms when I feel like I shouldn't be. Otherwise, I think the levels could be a bit more varied in layout since you have to repeat rooms so much, they get quite repetitive. The "die" sound effect is kind of charming but it does get quite grating to hear it so much. And lastly, adding more use to the hearing and smelling senses would make the choice to remove them a lot harder.

Submitted(+1)

Cool game I loved the enemy designs they were so creative. I think it would have been beneficial to make the enemy's block the player because it becomes easy to just run past them to the end. Overall great game I had fun.

(+1)

funnier than I think, great job. but its not concept relative

Submitted(+1)

The artwork is rather basic, but I think the concept is really creative. The game seems to have a really deep lore behind it. I can tell that this was made with a lot of passion, good job!