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(+5)

Review time~

Creativity

+ Originality

++ Absurd

+ Dog Included

The game sets out to create an absurd environment in which a frozen chicken attempts to cook itself. I assume there are laws against me giving it anything less than five stars, and I would rather not risk it. 

Enjoyment

The game handles well, even with the controls feeling a bit wonky at times (This feels part of the game / intended). The main gameplay loop of interacting with all these different items around the house works really well and the feedback on most things feels quite appropriate. I particularly enjoyed how as you start frozen you have one player model and then you eventually release your legs and start flopping about a lot more, excellent polish.

Narrative

Clear narrative, easy to follow. When this idea was originally pitched by someone in the team, I am 100% sure someone said 'let them cook', and they did. 

Artwork

For a gamejam game, the art direction and consistency is very clean. No missing textures, everything feels cohesive and in the same art style. Particles are not default and are used appropriately. Dog is present. 

Audio

The audio of the game is responsive, the meaty wet slaps of the chicken as it moves around. The voice over work was great and the cutscene though unskipable did sound clear with no mic popping. However, I did find the main gameplay music a tiny bit repetitive. 

Technical / UX / UI Observations

- The options menu has no easily accessible way to check how loud or quiet SFX are. I would recommend making the sfx dial cluck when released or add a random sound button to allow users to check the actual SFX volume.

- Menu is good, thought a little bit more motion would have been nice. 

- Fullscreen vs Windowed appeared to not do much.


- I managed to get myself stuck. Funny, but it did end up ruining the run (Won't hold it against the game). Recommendation: Allow for an unstuck button in the pause menu to reset player position to original position. 
- When restarting a run, there's no way to skip the cutscene.

 

Concluding thoughts

This is a very cute and cohesive game. It is excellently bite sized for a gamejam and shows off the talents of your team members. Hold your heads high. 

(+1)

176 flavour points?! Well done! And thank you so much for the detailed feedback - we're planning a post-jam patch so your notes are very appreciated ❤️

(+1)

Gosh thanks so much for such an in-depth review! The game idea came about as we were all brainstorming as a team - we talked about vampires and diving and elevators and all that, and then someone was like "You know that feeling when you leave the chicken in the freezer you were supposed to take out hours ago for dinner?" And we were like 'frozen chicken game?!' and then this nonsense happened.

So glad you enjoyed it!

I'm glad my feedback could help. 

Also let it be known 176 flavor points is the most I've seen lol. GG gamer! 

       Lmao, I was not aiming for a high score

Pure chaos gremlin energy vibes then? lol 

(+1)

I appreciate the review! We did our best to make the art fit together, so I’m glad it all works. Dog is absolutely included.