Nice UI, enjoyable core loop
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Numba's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #27 | 4.600 | 4.600 |
| Enjoyment | #29 | 4.450 | 4.450 |
| Audio | #916 | 3.600 | 3.600 |
| Artwork | #2347 | 3.600 | 3.600 |
| Narrative | #3990 | 2.550 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Numba is about using cards to count down numbers before they count your number down
(Optional) Please credit all assets you've used
see description for full credits
Comments
Liked it. Took a bit to understand, but once I did, it was fun. Didn't expect it, but I can see it has a lot of strategy involved. Could use more user feedback. Liked the minimalist art style. I find it a very different feel from other roguelike deckbuilders (balatro/Word Play) because in those games you're trying to get a bunch of points, but in this game it's more survival- and safety-driven. Deckbuilders are hard. Surprised you have so much content
Love how well executed the concept was! And I like the simplicity of the UX as well, makes it really easy to want to do just one more run!
Yo this is really freaking good. Love love love the concept. The aesthetics are really nice as well. Very puzzly and mathy. I went in a very similar direction for my game but I really like what you did more than mine.
This is something I would totally pay for a full version of on Steam. I like the concept a lot! Well done!
Very interesting idea that could evolve into much more. Tight and efficient concept, kinda reminds me of Balatro.
Very interesting idea that could evolve into much more. Tight and efficient concept, kinda reminds me of Balatro.
Counting your own number down while juggling math cards is a clever and surprisingly tense deck-builder idea!
Math and deck building ? An interesting combo for sure, especially when it's well executed. Good job guys.
This is evil, and a wonderful time sink -- and only the clock is stopping me trying another run~
Not sure I've much of a winning strategy but learning that unused turns could be saved was neat.
(only wish I could save some cards for an emergency, like substitute)
Edit: oh there is an end (and a 'hp' cap)
I like it! This game jam has shown me that anything can be turned into a roguelike successfully lol.
i could literally play this game for hours. I'm sure there's probably some balance stuff to figure out, but if you did that and polished up the graphics, i 100% would buy this on steam


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