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Thanks for playing and for the feedback :D

We struggled to find good possible item interactions as the gameplay concept is really easy in the end.
The game does get a bit harder every 10 stages with the threshold getting smaller; at the end you need to press within 0.5s, but we didn't have time to add something to give that info to the player correctly. 

(+1)

I don't know if I didn't pay attention, or if it wasn't shown, but I had no idea what the acceptance gap for a pass was and I had no idea it was getting smaller. Letting a player know this would elevate this imo, because they can then make strategic choices with their items

Yeah, the acceptance gap slowly got smaller over time to provide more gameplay, and it doesn't show to slowly get harder without the player noticing instantly.