Wow I'm jealous, this is so effective!
How did you balance the game? You added enough time to do a whole lap based on your playtest?
Also, how many laps did you plan? I could only go to 11 laps in my run.
Thanks for playing! To answer your questions, after enough testing, I figured out that it's possible to complete a lap in about 22 seconds. From there, I tried to balance it to be quite hard, because I didn't want players to keep gaining more and more time. The game reaches the maximum amount of hazards at lap 25, then continues to replace hazards with new ones with each lap. The best I've managed thus far was 32 laps during testing.