I died an embarrassing number of times to the pawns despite learning exactly how they move and attack half a dozen levels prior. I liked the level with the knights where they slowly take each other out until you only have the one remaining knight to deal with.
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Move&Decay's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1330 | 3.942 | 3.942 |
| Audio | #1378 | 3.465 | 3.465 |
| Enjoyment | #1527 | 3.616 | 3.616 |
| Artwork | #2114 | 3.674 | 3.674 |
| Narrative | #4912 | 2.372 | 2.372 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every single tile has a count down on them that reduces every move, when it reaches 0 the tile dissapears, alongside with everything on top of it, enemies also have a count down to when they can move.
(Optional) Please credit all assets you've used
every sprite except the knight, is made by me
the knight is made by my friend yossef_fl, that is the only sprite he made for the game
some sound effects are made by me, the rest are miscellaneous Creative Commons 0 No Attribution sound effects
original music theme made by my friend sable, final version based on that theme by my friend netlargo
(Optional) What would you like to be called if GMTK features your game?
Niko





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