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CHRONOPHOBIA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1528 | 3.235 | 3.235 |
| Enjoyment | #2618 | 3.353 | 3.353 |
| Artwork | #2824 | 3.471 | 3.471 |
| Audio | #3314 | 3.029 | 3.029 |
| Creativity | #3990 | 3.382 | 3.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown is at the top; to win the game, you must reach the end before time runs out
(Optional) Please credit all assets you've used
eyes-sprite-with-3-colors - cindersphoenix
destroyable-retro-crt-monitor-prop - assetstore.unity.com
Vintage VCR Player - Retro Electronics Collection - fab
polygon-dungeon-pack - synty
polygon-fantasy-dungeon-map - synty
The other assets are made by us
(Optional) What would you like to be called if GMTK features your game?
NoctStudio
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Comments
The atmosphere and soundtrack, together with the game’s opening, immediately pulled me into its world and perfectly set the mood. I found the level of challenge to be well balanced, especially when it came to remembering the route and figuring out the right movements needed to collect the skulls.
The only issues I encountered were some lag that tended to occur after the instructions appeared, and the wall-running mechanic, which was sometimes difficult to control, particularly when trying to land.
Fun! Sliding did feel a little clunky tho, but great game!
We have a patch for movement ready to launch after the jam where I addressed the sliding. Thank you for playing! ❤️
yay! It was fun!
Fun runner, the sliding felt a bit strange sometimes but otherwise pretty fluid!
Thanks! We are working on polishing!
The intro was really solid, setting high expectations for the game, and the atmosphere and sound are great! Movement is pretty fluid, with some quirks (you can go REALLY fast if you move diagonally, lol), and I think the platforming was just enough to be challenging without being frustrating. Could have used a bit more feedback in general, like I wasn't sure what the skulls were doing at first, and it's hard to tell without watching the clock if I actually picked one up. Still, I enjoyed playing!
Thanks!
Thanks for pointing out the diagonal movement lolol. I fixed the slide, so that’ll be patched when we update and the wall run will be more consistent. Feedback has also been added to the skulls, so expect that when it gets updated ❤️
cool game!
Very cool athmosphere, love the mood and vibe !
I had a lot of fun playing this. I have a soft spot for retro aesthetics and runner games, so it was the perfect blend. Also, that intro sequence was chef's kiss.
crazy production value! very cool
Thanks
Nice game!! I think the player controller felt pretty smooth for the most part, I would have liked if sliding kept player momentum, but that more of a personal preference thing. There were a couple places were I bugged into obstacles and I couldn't get out, but other than that super solid game with interesting plot.
I'm glad you liked the controller! I made some changes after submissions were over to make the sliding feel better, so hopefully you come back when we update it after the jam is over to feel the difference ♥
The atmosphere and artwork was really on point! The gloomy vibe of the catacombs blends brilliantly with the 3D runner mechanics. Guiding Chief -which is us- through these dark corridors really gives you the vibe. The visual language and subtle storytelling draw you right into the world. I especially loved the art direction and the mysterious tone in the narrative. The environmental design and lighting keep the sense of spookiness alive throughout the entire run. Unlike typical endless runners, having a solid narrative foundation gives the game a whole new layer of depth. I think you guys have done an excellent job, in other words, absolutely nailed it.
Wow, thanks a lot for the wonderful comment!
Vector, I think they are getting closer.
really nice game to play while stoned
Its a great game with a charming art style i like it!
Thanks!
Enjoyed finding some time saves with the wallrunning speed boosts
I'm glad you liked it!
There's a hidden mechanic where jumping at the right time during a slide will give you a boost as well, but the wall run boost was my favorite to play around with ♥
would have liked to play the whole game through, but it kept taking away my ability to jump and crouch, so i couldn't complete it.
the thumbnail is quite nice, the intro is decent, there's a lot of things leading up-to the game that feel well designed, but in-game didn't meet the expectations that the supporting assets set for me
a lot of the assets felt dissonant and random, the player controller didn't feel good, i have no idea what collecting the skulls did, there was simply not enough feedback,
i suppose if you had more time to make more assets it would have looked more cohesive and i know it's unreasonable for a 3d game jam scenario, but i think the things you presumably did design came out well... with some more put attention into feedback and the player controller it would go a long way
Thank you for the feedback, very appreciated!
Sorry that the controls didn't feel good. This was my first attempt at wall running and sliding and it could definitely use work (alongside options for adjusting the sensitivity, my bad lol). Hopefully when we update it it'll feel a lot better. Also currently working on improving the feedback on the skulls. Thank you for your feedback, I'll be taking it into consideration ♥
Stilisticamente è molto figo, molto atmosferico!
Purtroppo non sono riuscito ad arrivare alla fine perché mi sono softlockato 3 volte nelle collisioni con gli oggetti, un peccato visto che non c'è un modo di resettare velocemente (o almeno non l'ho trovato).
Ad ogni modo è bellissimo vedere un gruppo di così tante persone riuscire collaborare in una game jam, complimenti!
5/5 su tutte le categorie perché fra italiani bisogna aiutarsi a vicenda hahaha!
Grazie mille!
purtroppo avevamo fatto un menù di pausa dove potevi anche resettare ma non funziona
Gioco superinteressante.. ti butta subito nell'atmosfera e belli gli asset, mi è piaciuto tanto l'effetto VHS delle scene
I really love the dialogue and I'm super interested in the overarching narrative. Running was fun and the gameplay additions were presented in a smooth way. I did keep turning myself around and around though, ha.
Thank youuu :]
As the project narrative designer I'm happy to hear you liked the dialogues! And obviously I'm happy you had fun with the game :)
Assuming you mean the sensitivity being very high, my bad! I play on super high sensitivity and was guessing on what would feel comfortable as I didn't have time to implement the settings menu for players to tune it themselves lolol. Definitely going to be the next addition ♥
Super interesante! me atrapó. Felicidades por el buen trabajo
I got stuck while crouching under an obstacle.
Yeah that can happen, sorry for the bug