A few of these puzzles earnestly did me in for a bit, but I managed to finish the game and I'm proud of myself. Great work on this, the visuals too! Simple but perfect for an idea like this.
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Shelter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2957 | 3.281 | 3.281 |
| Artwork | #3185 | 3.391 | 3.391 |
| Creativity | #3393 | 3.500 | 3.500 |
| Narrative | #3597 | 2.641 | 2.641 |
| Audio | #5911 | 2.484 | 2.484 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to move chests to their goals in order to open doors. Each chest is alive and has a countdown. Moving a chest reduces its number. The countdown must reach zero at the goal.
Comments
Sad ending, fun game!
Too bad about the bugs, but I managed to win without cheating. I am not sure if this is intended, but you can teleport into another block if the blue portal is on the same tile. And then you can move out of the block on any empty side. I won the second to last level using this technique.
Some levels really forced me to think a lot. Too bad there is no music.
I would also have liked a rewind feature, so i don't need to restart the level from the begining every time.
And a faster walk speed would be nice!
Nice puzzles! Presentation works although a little "cold", a little bit more feedback could make the game feel much more dynamic. Well done!
A very clever puzzle game! It reminded me of one of my favorite board games, RoboRally. I really enjoyed the creative problem-solving and the way the mechanics encourage you to think ahead.
I like that we both had a very similar idea (each block push counts down the number of moves, and you have to land on the target at exactly zero), but such different takes. Yours is a "roll" rather than a single-tile push, which changes the dynamic a lot (you aren't limited in the total distance you can push a block, just the number of "turns"). I found this escalating in difficulty a bit too much for my liking (the possibility space was huge by the third level or so), but a good mechanical implementation of the theme.
Clever twist on sokoban, having each chest count down as you push it makes you think several moves ahead. Some really satisfying levels in here. Would love the blocks to slide a bit quicker. Nice one!
Check out my game if you get a chance, a chess roguelike called Final Gambit: /jam/gmtk-jam-2026/rate/4813276
Really well done puzzles! Reminds me of Void Stranger. I assume it is not intended to be able to lower a number by interacting with a block when its against a wall?
Very simple, extremely deep and insanely clever, satisfying levels. Absolute banger.
Pretty simple, but a lot of my favorites in this jam are actually the simpler takes with great execution! This was fun, some clever satisfying levels! Obviously not without it's problems, I "solved" one of the levels but must of been not the intended way because it didn't open the door even though all of the blocks were on "0" in their respective places. But other than that, great job! keep making stuff!
Ughh it's so hard! But I love it so much. One of the best games I've played in the jam so far, easily the one I've spent the most time on. Well done!
Fun concept. The visual style reminds me of Void Stranger. I really like the idea and hope you can develop it further.






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