took me two playthroughs to "get" it, but i really like what I found! trying to balance and swap and move all the workers to keep up exploring, gathering, and keeping it all efficient is a super fun loop. I do wonder if it would have been an option to purchase upgrades with the materials gathered, rather than be given 3 random cards at the end of each day? tying it to the day counter did feel a little limiting, and like we were at the mercy of RNG, but besides from that idea I really liked this game! Good work :)