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A jam submission

10 Minutes To MidnightView game page

Submitted by Horizontal0 — 1 hour, 8 minutes before the deadline
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10 Minutes To Midnight's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43412.8122.812
Artwork#43483.1253.125
Creativity#55003.0623.062
Enjoyment#63452.5622.562
Narrative#67292.0622.062

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about surviving the countdount to midnight

(Optional) Please credit all assets you've used
see description for credits

(Optional) What would you like to be called if GMTK features your game?
Horizontal

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Comments

Submitted(+1)

I think the ten minutes is a bit too long, personally, I believe it would be best if the hazards ramped up a bit faster. The character is a bit too slow by default in my opinion and while the speed-ups do help, once they run out, the game feels 100x slower than before. If you want to continue with this idea, I would probably add obstacles in the city, like houses with some walls inside or something. Also a tornado spawned right in my face at least twice, it felt a bit unfair. Other than that,  I think the movement was well made and the idea is reasonable. Good job!

(+1)

Farted real too hard and badly while playing: 6/10

(+1)

Agreed with batrov, "10 minutes of gameplay" should probably include game overs as being set back 10 minutes right at the end feels bad. Music choice is bland and unfitting and there was some cheese that works until the last minute where you can shuffle left and right on the 4th floor of a building to dodge all hazards but meteors. Perhaps have a persistant chase from left to right? Been harsh so far because everything else is REALLY well executed for the time limit. The art fits, the paralax is great and the gameplay overall when it's not being cheesed is very well done! I like chasing down the speed powerups to see how many stacks I can get at once :D

Submitted(+1)

The events and hazards were nice, good to have the indicators at the screen edge so there is some time to react. Lacking an overall goal was the biggest missing piece as there werent any new things introduced. Overall it had solid controls and the platforming felt smooth.

Submitted(+1)

I think we already get all the content in 3 minutes, so the experience above it feels a bit repetitive. But overall, good work! I liked the art style.

Submitted(+1)

I liked the art style and hazards but I think if it where a shorter timer it could be more interesting. Despite this the game was still fun well done!

Submitted(+1)

I felt like a 1 minute countdown would have been more fitting here as I had survived all hazards multiple times by then (I think). Powerups hidden in the buildings were a great addition! Also always a fan of Vivaldi :)

Submitted(+1)

pretty cool