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refsa

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A member registered Oct 05, 2019 · View creator page →

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Very cute narrative and the art style is pretty unique. The whole thing is very well put together. Nicely done!

Game did work on Linux via Proton, so that's a plus!

It's like if qwop was played out in a fever dream. The controls are insane but very satisfying on those few attempts where it all lines up perfectly. Great audio design and the art and setting is top notch as well. The timer is very short but I think it works out since each attempt comes in quick succession. Nice work!

Thank you for looking more into it. Im running Fedora with Wayland so it makes sense why it works for me then. I also seem to have a few webgpu settings toggled on manually in about:config that I forgot about, so that's probably why firefox works for me.

No worries though, this is super helpful to know. Thanks again!

Thank you for the kind words. The forest was a last hour addition and I managed to create some gaps in it which allowed the sheep to run off. I only noticed it a few minutes before deadline. The trees have a small visual overlap so the sheep are probably lost forever once they wander into the forest and beyond.

interesting mechanic, nice game!

Lots of variety in the minigames, most of them felt quick to learn and fluid. Having the three days with slightly different variations on the minigames was a good way to increase the difficulty. The feeding game on day 3 is above my abilities. Nice game and well done!

This is very ambitious, impressive that you managed to put all this together in such a short time. The mirror mechanic is very interesting and the retro style fits very well. Almost like a zelda game on the atari. Good job on this!

This was really nice and put together. Nice level design and a very fitting art style. 

Amazing art style and the general gameplay feels very nice. Its a nice take on the theme, having to dodge in and out of shadow is a clever way to balance the two different time resources. This is in a great place to expand with some more content. Great effort!

There are some good ideas here, clearly very ambitious. It has a nice atmosphere. The karma system is interesting so there is a great concept here. Keep at it and congrats on the first jam!

Nice overall vibe, having a few different puzzles was a nice touch. Enemy behavior was a bit hard to deal with at times, some more ways to handle them would be nice. Overall a great idea!

Nice and clean, got some nice juice. There is room for more variety, but very well done for a jam!

I like the clean style, nice use of simple shapes and colors. A good use of the theme, the buzz wire style game feels very tactile. The maze especially was hard since it was a tight fit and the mouse movement didnt feel completely smooth (but this might be an issue on my end). Nice work overall!

Guess we had similar ideas but I like yours much better. Art style is nice, especially the sheep. You managed to bring some humor into it as well, the eagles flying away with the sheep and the holes the sheep can fall into was quite funny.  Great job with this!

Plenty of juice in the effects, nice art and overall clean execution. Wish there was a bit more content, but enough for a game jam. Nice work!

Thank you for the feedback. Much of the art style is noise for the grass/trees, SDF shapes for the animals and a fullscreen effect that dithers and applies posterization. The SDF for the animals took most of the time (check out iquilezles for some inspiration), but overall it's surprisingly simple. Glad to hear you liked it!

I like the flash game era style of the enemies, juxtaposed with the very high res gun. Nice touch with the different SFX for <30 and <10 seconds left on the timer. Could do with a bit more depth as there was only ever one enemy on screen and the larger enemies with more health gives the same reward as the rest. Keep at it!

Nice use of simple colors and text effects, even if the art style was simple you managed to capture some emotion with it. Only thing that I missed was some music and audio to help set the mood. Other than that this was a solid short story and visual novel.

This is a clever idea without making it too complicated. I'm a bit rusty with rhythm games so it took a few attempts before I got in the groove. Once in the groove it was very addicting, having the spells fire on beat also made their SFX mix with the music quite well. One thing I missed from similar games is a more clear beat indicator, makes it less likely that I fall into an off-beat spree, 

The game runs without issues on Linux via Proton, so that's a plus! 

Thanks for the feedback, Sheepherds seems like a fun game. Guess you had to tweak and fine tune quite a bit to get a good game feel that wasnt too frustrating. I tried to use average velocity to some degree but found it a bit dangerous to tweak with so little time, more than once the sheep just run off without stopping. I didnt find a good way to easily tweak the values depending on the amount of sheep nearby either, so a small change in a value could lead to pretty different results. I ended up with tweaking it towards smaller packs as that was the easiest to make flow nicely. 

It's an interesting topic and challenge to make it feel nice. So many small tweaks and additions that can be added to sort of fake the natural flow. Probably a lot of level design tricks that can be used here as well. Gotta take a closer look at Sheepherds :) 

Thanks for the feedback, the herding does require a lot more work to make it feel great so I get that it gets annoying when there are lots of them. One thing I tried to tweak toward was divide and conquer, but too little time left in the end to properly balance things. As can be seen by the lack of depth in the different levels.

Short and well designed puzzles. This captured a lot of the essence of a good puzzle game. This deserves more levels to explore.

clean low-res art style with nice world design! 

Great game, starts off very stressful and turns into an idler over time. Nice progression, story and pacing for a jam game. I'd play more of this with some added depth in the later stages!

Creative execution of the theme. The mechanics were nicely paced so I never felt completely overwhelmed. This is a very solid puzzle platformer!

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That's unfornutate, thanks for reporting it. 

If you are able, could you run 'navigator.gpu.requestAdapter().then((a) => console.log(a))' in your browsers console? It should either give null or a GPUAdapter structure. It should at least work in chrome.

edit:

I got the same issue in Firefox myself now. I had to completely restart the browser and then it worked again. I guess you already tried something similar when cold booting a second browser?

solid idea here and something I havent seen yet. Nice work!

very clean art style and presentation. some interesting mechanics and a great interpretation of the theme. nice work! 

Solid puzzle game!

Fun idea and the transition into defusing the bomb was clever. Some fun bomb designs too!

clever idea, taking away the items is a good way to reuse the same arena. Game is very hard and unforgiving though. Overall a nice entry.

Creative take on using Count Dracula as a person in  regular job

very enjoyable and nice take on a deckbuilder. Quickly gets a bit crazy with the amount of draws, but the progression was very nicely boosted so it doesnt take long to get powerful. Only thing missing is a stat screen so I can see how juiced my character is.

nice an clean, good choice and combination of audio and vfx. the aim trainer style game with a center turret was a good take. Some more target variety or events and this could become very engaging.

Nice work on the card variety and depth, clearly a lot of effort put into that. First attempt I didnt have a clue, but managed to  get a run that ended at 190 years. 

Great puzzle elements and a good stepping stone to extend with more levels

Great art style and good execution on the idea

Clean and hectic, really liked this one

This had a lot of juice, sound design on point. The mechanics seems interesting, but I think I need a tutorial in order to properly enjoy it.