Very cute narrative and the art style is pretty unique. The whole thing is very well put together. Nicely done!
Game did work on Linux via Proton, so that's a plus!
It's like if qwop was played out in a fever dream. The controls are insane but very satisfying on those few attempts where it all lines up perfectly. Great audio design and the art and setting is top notch as well. The timer is very short but I think it works out since each attempt comes in quick succession. Nice work!
Thank you for looking more into it. Im running Fedora with Wayland so it makes sense why it works for me then. I also seem to have a few webgpu settings toggled on manually in about:config that I forgot about, so that's probably why firefox works for me.
No worries though, this is super helpful to know. Thanks again!
Thank you for the kind words. The forest was a last hour addition and I managed to create some gaps in it which allowed the sheep to run off. I only noticed it a few minutes before deadline. The trees have a small visual overlap so the sheep are probably lost forever once they wander into the forest and beyond.
Thank you for the feedback. Much of the art style is noise for the grass/trees, SDF shapes for the animals and a fullscreen effect that dithers and applies posterization. The SDF for the animals took most of the time (check out iquilezles for some inspiration), but overall it's surprisingly simple. Glad to hear you liked it!
I like the flash game era style of the enemies, juxtaposed with the very high res gun. Nice touch with the different SFX for <30 and <10 seconds left on the timer. Could do with a bit more depth as there was only ever one enemy on screen and the larger enemies with more health gives the same reward as the rest. Keep at it!
This is a clever idea without making it too complicated. I'm a bit rusty with rhythm games so it took a few attempts before I got in the groove. Once in the groove it was very addicting, having the spells fire on beat also made their SFX mix with the music quite well. One thing I missed from similar games is a more clear beat indicator, makes it less likely that I fall into an off-beat spree,
The game runs without issues on Linux via Proton, so that's a plus!
Thanks for the feedback, Sheepherds seems like a fun game. Guess you had to tweak and fine tune quite a bit to get a good game feel that wasnt too frustrating. I tried to use average velocity to some degree but found it a bit dangerous to tweak with so little time, more than once the sheep just run off without stopping. I didnt find a good way to easily tweak the values depending on the amount of sheep nearby either, so a small change in a value could lead to pretty different results. I ended up with tweaking it towards smaller packs as that was the easiest to make flow nicely.
It's an interesting topic and challenge to make it feel nice. So many small tweaks and additions that can be added to sort of fake the natural flow. Probably a lot of level design tricks that can be used here as well. Gotta take a closer look at Sheepherds :)
Thanks for the feedback, the herding does require a lot more work to make it feel great so I get that it gets annoying when there are lots of them. One thing I tried to tweak toward was divide and conquer, but too little time left in the end to properly balance things. As can be seen by the lack of depth in the different levels.
That's unfornutate, thanks for reporting it.
If you are able, could you run 'navigator.gpu.requestAdapter().then((a) => console.log(a))' in your browsers console? It should either give null or a GPUAdapter structure. It should at least work in chrome.
edit:
I got the same issue in Firefox myself now. I had to completely restart the browser and then it worked again. I guess you already tried something similar when cold booting a second browser?