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Hourglass's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3399 | 3.344 | 3.344 |
| Creativity | #3547 | 3.469 | 3.469 |
| Enjoyment | #5733 | 2.688 | 2.688 |
| Narrative | #8666 | 1.719 | 1.719 |
| Audio | #9847 | 1.312 | 1.312 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Complete each wave before the hourglass fills up and suffocates you.
(Optional) Please credit all assets you've used
All assets created by myself during the duration of the jam
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Comments
Dang, pretty good for the amount of time you had. I really like how the game looks, and the sand simulation is awesome!
Thanks bro! Great job on Sands of Time. Rooting for y'all to get in the video
Love the art and the simple but fun controls. Good work!
Thanks so much!!
A changing arena is a fun idea. I found the fighting itself a little hard to control and died in the last round because I couldn't really avoid getting hit by a beach ball.
Yeah the progression/gameplay definitely needs some work. Thanks for playing and leaving thoughtful feedback though!
The physical effect of the sand is indeed quite good. It would be even better if some sound effects were added.
Good call on the sound effects lol. Hopefully I have time to circle back to that
I enjoyed your game! It is extremely clever to have to fight bouncing balls in an hour glass because not only do the wall's angles mean the ball will fall down on both sides of the player, but the floor as sand fills up creates another triangle making the balls fly at the player horizontally. That is some neat geometry. An option to reset on death and win would have been nice. Also I got to know why beach balls?
Thanks for playing! Actually if you hold jump, it will reset on death/winning but thats not really communicated lol my bad -- its a little buggy too so refreshing is probably a better bet until I release a post jam. I really struggled to figure out what the "enemy" would be for this game would be. Bouncing balls were easy to implement, and I wouldn't have to worry about them suffocating because they are inanimate, and I drew the ball with like 5 minutes in the jam and a beach ball was the first thing I thought of lol
Oh lol they work well
I might change that for the post jam release tho. thanks for asking
Very cool idea!
Really cute! how did you do the sand simulation?
Thanks for playing! The sand simulation is a cellular automata. If you just look up sand simulations, that would be a good starting point since its a pretty classic programming exercise. Mine has some modifications to the most basic sand simulation to add velocity, upwards movement, etc. And then I periodically draw a polygon collision over the stationary sand to make it interactable :)
That's crazy, thanks for the details!
Really love the idea, its crazy that you can actually kick sand, it looks really cool
Thank you so much! I love your profile photo by the way
Very creative and the sand simulation is so smooth, great job!
Would love to try it again when you add all the things you want.
Thanks so much!! I'll definitely try and get the post-jam-release done before too long
Really Cool Game!! hope you add the list of future mechanics and stuff since you said you didnt add them for now..
Thanks!! Yes I'm planning to revisit this project for sure ;)
Love the idea of the hourglass and the sand physics! Hope you keep working on this in the future.
Yes! I plan to add some less repetitive gameplay and add all the polish I didn't have time for
The sand is really cool, great work
Thanks!!!
Managed to reach the disco hourglass ! You've really nailed the sand physics
haha congrats! and I'm glad you think the sand looks good ;)
love it. most creative idea i have seen so far in the jam. fun game!
Thank you so much !!
Always happy to see another Godot game. I like how the sand builds up and interferes with the task a little bit, I would have liked to see that explored more. Also, I though the game froze on me at first, but I guess there just isn't any indication when you run out of hp other than your character stops responding?
Hi thanks for playing! Yes- I spent my whole time making a (mostly) bug-free sand simulation and didn't have any time for the gameplay lol. When you die, the background turns black. I wanted to make it more about trying to not get buried before your task was finished but I didn't to a great job of that lol. I might switch it to more of a puzzle style task in my post jam build (along with all the optimizations and improvements I have listed). Hope that clears things up and thanks again for the feedback ;)
I love when the hourglass spins around to switch "level", really cool. The background visuals combined with the hourglass reminds me of WarioWare :D
Thanks!
Nice idea ! RIP sound design, next time ;)
haha yeah. I would have loved a couple more days to finish. Thanks for playing anyways :)
Neat physical interpretation of the theme!
Thank you bro