Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

How to Crab to Zero (GMTK 2026)View game page

Submitted by Four Quarters team (@_FQteam) — 47 minutes, 7 seconds before the deadline
Add to collection

Play game

How to Crab to Zero (GMTK 2026)'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#6304.1944.194
Audio#9783.5813.581
Creativity#12153.9683.968
Enjoyment#27683.3233.323
Narrative#30222.7742.774

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We play as a robot crab whose battery drains with every step it takes, counting down.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Deleted post
Submitted

Cool puzzles but I almost gave up on that frustrating lvl 4. I even did not figure out how to get stars.

Also, I think sometimes I got more moves than expected. I was running toward a "battery charger" and I saw I had 00 move left but then it shows 02 and I was still able to charge my little crab. Not sure how it happened though (all I did was rushing toward the battery, moving slowing's not working).

The last level was a bit easier, so now I can resume rating other games xD.

Clever puzzles; I wonder how a full version might have more ideas, and how I will get stuck in the simplest of them lol.

Only got one star; had no clue how to get the others, will revisit later for sure.

Submitted

Very clever and creative puzzles! Great job! Art is perfect as always. 

Submitted (1 edit)

Interesting idea, good application of the theme. Unfortunately, I couldn't understand what sensors do, so I stuck on level 5
Also, our game has a similar mechanic in some way, I'd appreciate it if you guys check it out  


Edit: Beat the game at last, just had to look at the screen :D

Submitted

I admit the mechanics were though to understand, I couldn't pass past level 4. I would have liked more indications on how to get stars for example, or just how to pass levels. However, I really liked the game, it was smooth and it has a great potential. It is not just a simple puzzle game, congratulations for doing that !

Submitted(+1)

Great puzzles,  and a great application of the theme! 

(+1)

Спасибо за классную игру, ребята! Как всегда, загадки очень сложные, но решаемые - и это радует!

Submitted(+1)

I have long wanted to say that your games have largely determined what our studio does. Thank you very much. Please don't stop and make more games. I love you very much.

Submitted(+1)

This is lovely. The art and soundtrack are superb and the puzzles genuinely made me stop and think. The crab's little error animation is great too. Really impressive stuff!

Check out my game if you get a chance, a chess roguelike called Final Gambit: /jam/gmtk-jam-2026/rate/4813276

Submitted(+1)

Fantastic game, perfect in everyway. I hope that you'll win this year

(+1)

Outstanding artwork and soundtrack, love the crab's little error animation! Would love to see a slightly longer post-jam version with a few more levels to introduce the mechanics in a smoother way. Great work!

Submitted(+1)

Круто как всегда! Идея с цифрами хорошая. 

Submitted(+1)

Brilliant puzzle game! At first I thought it's just old school pushing box. Nah it has a twist ! Good game

Developer(+1)

We had a happy little accident in level 4, the crates should say "78" and "93" instead of "62" and "26", but we missed it during the final crunch hours. Whoops!

can you give some more hint on that? can't crack it...

Submitted

Puzzles are clever and artwork is top notch, another gem in FQ gamejam collection

This game is a real thinker and incredibly polished! Love the gameplay, sprites, and overall atmosphere! Do want to note tho, you can get softlocked on the second room if you push the 97 block to the far right boost pad corner. Cool game!