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Developer's Quest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1520 | 3.620 | 3.620 |
| Artwork | #1988 | 3.705 | 3.705 |
| Audio | #2050 | 3.302 | 3.302 |
| Narrative | #3243 | 2.721 | 2.721 |
| Creativity | #3722 | 3.434 | 3.434 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are racing agains the clock to complete a game jam, collecting cards to make your game powerful enough to defeat the game review! At the end of each turn, you lose an hour point to represent the passing of time
(Optional) Please credit all assets you've used
see description for credits
(Optional) What would you like to be called if GMTK features your game?
ghostrenderer, alooreshoo, swu, elliott
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Comments
Nice game! Had a great time and enjoyed the programmery card names!
Easy to pick up, gets hard fast as well. Very nice animation and the game feels polished! Really nice submission and the art is cute
Thanks!!
Nice card game idea, the time damage confused me a little, but I think it can be made into something more enjoible with some enemy and card balancing.
Nice one! A few things I noticed:
The fifth enemy has no name. I guess it’s the final boss, so maybe it’s on purpose, but it looked a bit like a bug.
And the card that gives +1 action slot is way too strong :) after I took it the rest of the run was easy
Haha yeah, our balancing was very last minute. We discovered the bug with the final boss being unnamed JUST after the deadline passed. Thanks for playing!
Love the art style and game play! Both are simple yet intriguing.
It was quite fun. I liked the visual style of the game and the animation. Overall, everything is well done
Cool and well executed card game! I like the reframing of HP to hour points :D
i really love this, it reminded me of slay the spire!!!! i also love the art style sm
Hey there, thanks for playing! STS was a huge inspiration for us.
very nice game! the art of the cards was good and the gameplay was very interesting, i noticed that you could take things slow and stack health, and since it translates to the next fights, you could defeat enemies easily, but i still think it’s a very good game!
What a fun experience. The game is well made, the constant switch between healing and dealing dmg really makes it felt like time management and finding a work-life balance irl.
Audio guy cooked btw
Thanks for playing! Love that the gameplay had that ludonarrative element for you. I did the sound effects, so this comment made me feel very proud of myself, thank you!
I really liked the concept of this one having hour points instead of hit points. Time marches on...
I always appreciate people who hand draw assets since I have absolutely no artistic ability. All together it's a really polished game with a great audio track. It's easy to understand the premise from the start, will bookmark this one for later : )
Glad you liked the art hehe ^^
Overall, it's a really solid game. The concept is interesting, the gameplay is well executed, and the music is very cool.
The only thing I felt was missing was a damage indicator for the enemy (unless I somehow overlooked it). At times, it was hard to tell whether the enemy was going to finish me off that turn or not.
Excellent work!
Thanks! The popups and damage indicators do probably need some work, we didn't have a lot of time to polish it since we ran into some unexpected bugs.
Gameplay works quite nicely. Good job.
Countdown-theme could have been a bit more unique, maybe by combining the "Cost" of the cards with the time/HP ?
Thank you! We had originally planned a mechanic where you could sacrifice your HP for extra energy, but ended up not implementing that because of time constraints. Would've made for some interesting plays, I think.
Thats unfortunate. Sounds like an interesting mechanic.
Animations are really good and its very addicting, Great Work!
Very awesome, one of those games I'm really sad there wasn't more to play
Pretty creative spin on HP. The response from the sounds and visuals were well done that it was satisfying to play the game.
Very well executed. As other pointed out, the difficulty curve is very steep. Maybe gaining some HP after wining a fight.
What I liked the most is how self-explanatory everything was, great work there
I would have animated or added some visual cues to the attacks, so highlight more how much damage I took or made to the enemy, i felt the dialogues weren't enough to keep track.
We had more plans for more coherent UI for some of these attacks and stuff, but we had a few last-minute bugs pop up before we were able to get it in and had to focus on squashing those. Thanks for playing!
Very good execution! I love the challenge of not being able to remove cards from your deck. The HP as hour points is funny too!
Thanks! We thought about adding a deck-trimming mechanic to the battle win screen, but ultimately didn't have time to implement it. Glad that it gave the game extra challenge.
(I felt so smart coming up with "Hour Points = HP")
loved the art, super cute! the difficulty ramped up fast!
Thanks for playing, glad you liked the art ^^
Super chill fun game and an adorable concept and artwork. I feel like you gotta play this one at least once if not way more, easily one of my favorites so far.
Thank you so much! We had a very talented artist, they're super great!
Thanks Rishu, you hard carried the game tho