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Hickory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3 | 4.611 | 4.611 |
| Artwork | #10 | 4.836 | 4.836 |
| Narrative | #55 | 4.369 | 4.369 |
| Creativity | #449 | 4.236 | 4.236 |
| Enjoyment | #534 | 3.965 | 3.965 |
Ranked from 1135 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Hickory, time slows down as the clock counts down and you must complete tasks to prevent the slowing of time. Also, the game takes place in a clocktower!
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Second Fiddle Studio
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Comments
This is truly amazing. The music distorting as time gets lower and lower is such a great touch, the art style is so adorable, everything is incredibly polished! Gameplay is quite chaotic but still fun, maybe wish there was a bit more breathing room at points to explore. Well done!
really love the art style i think it's the first gam with some sort of narrative i pass through great work!
This is game jam masterpicece
I mean, this is simply amazing - a talented team and a lovely showcase for you all!
Good game !
This is the first game I've played since the vote started, so I'll be asking myself how the rest of our entries measure up in comparison. Excellent work and congratulations to your entire team.
My favorite part was the behind-the-scenes content. You all did a fantastic job.
This was an incredible piece of art already AND it was done in only 96 hours, seriously well done. I don't usually enjoy frantic mini game style gameplay but the game feel and overall experience kept me playing and I thoroughly enjoyed it.
Impressive work! Managing a game with such a large team is definitely not easy. Great job everyone! Visually, it’s the best one I’ve played so far, and the gameplay is very interesting. I definitely wanted a bit more content, but we all know there just wasn't enough time haha! My only critique (which is pretty subjective) is that Hickory feels a bit too slow to move. While I get that the even slower movement is part of the narrative, it was a bit annoying having to move even slower when the timer drops below a certain threshold. I don't know if you're planning to expand this into a bigger project, but if you do, I'd suggest adding a small power-up system between levels. It would add a ton to the experience. Either way, amazing job!
TRULY A OUTSTANDING LEVEL OF POLISH FOR A 96 HOURS GAME
PEAK
OH MY GOD — that was my first reaction. This game is absolutely incredible, great job!
Holy moly, this game art and gameplay were really great and in 4 days. Contender for the win for sure.
I'm amazed by the cooool art and music created in such a short time!
Wow .... in the limited time of this jam ... wow
Wow, hard to play at first but then its pretty understandable!
Wow, hard to play at first but then its pretty understandable!
Very good game maybe you can publish this game on steam
An incredibly beautiful and polished experience, great work!
How can a game made in 96 hours be this good?????
Thank you, so much, for this experience.