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Cronos in Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #528 | 3.763 | 3.917 |
| Enjoyment | #603 | 3.923 | 4.083 |
| Creativity | #827 | 4.083 | 4.250 |
| Artwork | #1300 | 3.923 | 4.083 |
| Narrative | #2289 | 2.962 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player actions (jumping and dashing) cause time to pass, moving blocks on tracks, as well as counting down the level's timer.
(Optional) What would you like to be called if GMTK features your game?
Nikki
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Comments
its so great love the art and music but is there a way to scale it?
I think its always a good exporting feature to check the scaling option
(screenshot on 2560 x 1440)
Saw shovel play this on stream but also decided to give it a go myself
Really like the idea, execution, art, and especially the music. The game sorta feels like it wants to be a puzzle game and precision platformer at once. This is not necessarily a bad thing, it's just that it took me 20 tries before i figured out that platforms could give me momentum in hour 5, because I wasn't expecting it going in.
Once you understand the movement momentum based jumps it's very fun, and the levels are well designed. Nice job idt
thats true i suck at level design,, i went in trying to make a puzzle game and then realized its hard making good puzzles so most of them are just platforming levels lmao
Funnily enough mark had the exact same problem as you here in his developing yt series while creating mind control over magnet
Both the idea and the execution are great. Level 5 is a massive difficulty spike and the game moves from puzzle to platformer but I enjoyed it. I would welcome a resizable window because the text is very tiny. The effects look very good.
Really cool game, I like the feel of the dash. It took me genuinely about 100 tries to get through hour 5. Only because I read in these comments that it was possible did I persist. Finally got stuck on 10, no idea what I'm supposed to do there, I found i could climb the walls by mashing dash but nowhere near fast enough to get through the closing door. Anyway, really fun and inventive game, well done :)
Great puzzle and awesome soundtrack!
I got stuck at hour 5, was able to get to the top of all the 3 vertical moving platforms by using the buffering, but was left with no more actions... I really like the mechanics and design of the game though!
Yes same, i got stuck at that part too. But the game is really nice!
Really great game! I can't for the life of me figure out how to get through HOUR 10. I'm not sure I understand exactly how or why the clock is there, but I can't get that block to move out of the way and I'm not quick enough to beat the block. Still a fun game and great concept!
Really nice game! I think having things move with your actions is a very fun and interesting mechanic. Also impressive for a solo dev, great job!
Great game and super hard! I think HOUR 5 is a huge skill test though. That was the biggest hurdle but the levels are very rewarding once you get through them.
Music is phenomenal and the art style is awesome for a jam game, and it is just good in general. I would have loved to have a level select option somewhere, but maybe you can think about adding it post jam?
Good work!
hour five is the BEST level in the game, the rest are kinda mid in comparison tbh. its a great puzzle, i think. also there was a level select? when you hit play it gives you level select, unless you mean like a more in depth one so you don't have to guess the level numbers
Oh cool, I actually didn't click the play button again after I finished it so I forgot about the level select lol. No notes then, the game is really well done!
yeah though i think it might actually crash if you go level > menu > level so you have to refresh it to use the level select lmao
cool:) I enjoyed playing