Even with no clear lose condition or restraint, it feels delicious to play. The animation, the bounce noise and the crunch of kills... very satisfying meat on this. Not to mention a fun little upgrade screen. :)
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Countfall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #710 | 3.875 | 3.875 |
| Audio | #841 | 3.625 | 3.625 |
| Artwork | #1442 | 3.875 | 3.875 |
| Creativity | #4603 | 3.250 | 3.250 |
| Narrative | #7497 | 1.938 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You plays as Count Dracula (or at least the bat form of him) and you descend down his castle to defeat the undead who are raiding the place
(Optional) Please credit all assets you've used
The font is the only non-hand-made asset and it is credited in game
(Optional) What would you like to be called if GMTK features your game?
Emcee
Comments
The beginning felt a bit slow but after a few upgrades this becomes very juicy. The game become stupidely fun when you have all the upgrades. The game feel polished and have great art. This was nice.
Great art and game feel! It was a simpel but fun game.
I enjoyed myself alot and always tend to lose myself in these games.
Great job!
I really liked it! I even got all the upgrades and I wanted to keep playing! Great job, I think you should expand it post-jam! Also, I liked that you can't lose or receive damage :)
I really enjoyed the visuals and juice this game had! I think its a game that could easily be expanded on post-jam!
Good base to start from. Some thoughts on potential improvements if you want to keep going (excluding adding new features like progression systems, fail/win con, enemy variety, etc):
1) Replace the upgrades that increase the wave duration (More enemies, ghost enemies) with more interesting upgrades. Upgrades should increase the player's ability to clear waves
2) Add more vertical vision. This will allow players to plan their moves better and hit enemies more effectively, making this game have a strategy element beyond just reaction times.
3) Add combos, and massively increase the distance enemies bounce away from you. These two changes together with #2 will make for a super satisfying gameplay loop where you need to bounce off of separate enemies to keep your combo going.
This game has so much juice! Awesome game!!
I think its cool how the small things like making sprites bounce and adding good sound to them make it feel so much more polished than it would've been otherwise! Good Job!!
I am glad to see I wasn't the only one who thought of using count dracula as an interpretation of the theme, but I got too scared thinking it might be a stretch, you are braver than me
amazing game
I'm a sucker for incremental games where you reach a point that points come in like crazy, it was super satisfying to get all of the upgrades and the little sound effects are so cool! Favourite part was getting insane amounts of crits in a row. Very well done!
Cool looking game, liked that in the tutorial segment it forced you to use your down attack by disabling left/right.
Correct me if I'm wrong, but without any way to actually fail/win the upgrades all seemed a bit pointless...
Fun game, reminded me of Downwell. Also appreciated the wordplay on "count down". I think the game should have been a bit more challenging to get at its full potential.


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