I love the concept of being able to skip some puzzles, exploring and returning when you have idea how to get to the end. The only downside from the view of the controls is that the character has no air control and to jump up a block you need to stand a bit futher away from it. After 15 minutes or so, the browser started triggering graphics reset (I spotted that some particle effects were not disappearing which might have been the cause).
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Time Thief's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #453 | 3.800 | 3.800 |
| Artwork | #673 | 4.176 | 4.176 |
| Enjoyment | #1675 | 3.576 | 3.576 |
| Creativity | #1957 | 3.800 | 3.800 |
| Narrative | #2643 | 2.871 | 2.871 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you have a limited time to clear the dungeon
Comments
woahhh i LOVE this submission! very polished and smooth for a game made in 4 days! i really enjoy how the entire map is interconnected, and you have to figure out what´s the best route to get more time + figuring out how to reach new rooms and keys. so so fun! amazing visuals as well! ^v^
Love that you learn how to solve each room and how they affect each other building up your knowledge to do everything. Well made mini puzzles, with easy to understand controls. Would be good to have something more lenient to the player, perhaps certain places to get bit more time. Great work!
Pretty cool game with lots of mini puzzle as well as interconnected puzzle. Took me a bit to figure out that you can interact with objects as well. There’s probably a clean way to run through the game and probably rewarding to actually figure out the route. A few things I think might help:
- the jump is a bit odd since you cannot change direction in air (?) which might cause a bit of frustration when jumping
- a minimap to keep track of where the key and the chest are (?)
- time being a bit more lenient? (easy mode for me)
- a small tutorial zone, can just be a small zone you need to use hand to unlock before you enter the actual level
Other than that the sound track and the art are all awesome. All and all pretty nice. Hello Crow :P
I loved the art and audio, but there was just too much stuff holding me back from really enjoying the game. I felt like the character controller was really unresponsive at times which was frustrating, and dragging blocks while moving created a lot of buggy moment. Also, resetting felt really tedious, I would have liked it more if instead of restarting all the way back at the beginning, you restarted at the spot where you first reached a new "level" (or height, or whatever). Basically I'm just saying checkpoints maybe could have helped, even if they were adjusted to have less time given back to the player. Also, I stopped playing because my game crashed randomly, and I still can't get the game to forcequit lmao.
So yeah, a lot of critique there but I genuinely think this is a good idea for a game. The puzzles are cool, the world is really expansive, the art is fire, and the music is super funky which I love.
Fun puzzles and gameplay. It took me a while to figure out I could use my mouse (hand) to break blocks. I guess I should have taken a look at screenshots. XD
Great visuals and fun gameplay, but the optimization is so-so; I get heavy stuttering at times.
I like music and art style. But unfortunately sometimes game fails to recognize a or d key.. I don't know why.
The game is fun, but having to repeat the same actions over and over again becomes annoying quickly
Very cute game with some fun puzzles, though I wish the movement was a bit better tuned as there were times I found jumping to be a bit finnicky, it might been due to me playing on the web version though! Overall a very fun experience, good job!
Super cute and super well polished, that game page is fantastically designed and seamless.
The art is phenomenal. It's fun to explore the map and I like how each puzzle is connected.






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