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Soda Diving's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2310 | 3.609 | 3.609 |
| Narrative | #2337 | 2.957 | 2.957 |
| Audio | #3874 | 2.913 | 2.913 |
| Enjoyment | #4459 | 2.957 | 2.957 |
| Creativity | #5748 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Soda Diving is built around a countdown mechanic. The player is dropped into a soda bottle and must race to the bottom before time runs out. Every second matters as the player dodges obstacles, completes tasks, and tries to trigger the soda geyser at the perfect moment. If the countdown reaches zero, the mission fails!
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Comments
Pretty fun concept! I really like the art too!
Good artwork & fun to play platformer, I liked the gameplay. And, as pointed out in the other comment, I feel like jumping without having visibility is a problem, because one time while jumping I died, and another time I landed in the platform with the match flavour game, so it’s confusing to decide when a jump is safe / unsafe. Also the green and purple dots behave the same though visually looking different, that felt wrong
Another thing - I did not realise I could climb walls :D until I died 2-3 times, probably that’s part of the learning
Thanks for playing and for liking the gameplay. like i said these problems was because of the time
I liked the soda theme, but hitting obstacles when going down because you haven’t seen them wasn’t fun
Thanks for playing and for the information
Well made platformer overall, didn't find any weird slipperyness in the movement, it was extremely responsive, it basically did what I wanted it to do. I also think that the idea is really neat, in that you are basically a legally distinct mint in a legally distinct cola bottle and have to reach your destination before you dissolve.
My two small issues are that I don't think the leap of faith that kills you are the bottom is an amazing choice for a platformer obstacle, it feels a bit cheap dying to something you can't see coming. I also think the green things that kill you are weirdly signalled, as when you see something differently coloured to the purple things that kill you, you assume they are a collectable or something, but they are also just a thing that kills you. I don't even think those needed to be a different colour in the end, given they didn't have different behaviour to the purple things that kill you.
Thanks a lot for playing! I'm really glad you liked the movement and the idea.
And thanks for the feedback. You're right about those issues—I just ran out of time before the deadline and didn't even have time to properly playtest the game. I really appreciate the advice!
I think hitbox should smaller little bit, Also I love art style and audio!
thx
Cute! I love the cinematic sequences.
Reminds me of a game I played at the dentist when I was little Cool Spot, which always made going more palatable!
It was challenging but I eventually got the wall jumping down good enough to do it, nice work!
thanks
pretty hard, but well crafted! i expected the color matching to be a checkpoint! controls are good and i like the theme! Nice to see another bottlecap-game! :D
thank you
The controls feel really smooth and enjoyable. Great game!
thx
I really like the game's art style, and the movement feels very smooth. The visuals remind me a lot of cartoon games like Cuphead. Great job!
thanks
Awesome!! I love the Artwork, very nice!! :)
thank you
It took me a few lives to beat, but I did it! Nice job!
thanks
A short, smooth, and original experience!
thank you
The game is smooth and the animations are really good, and I like the concept of the character being a mint diving through soda, the background looks nice too
thx
Nice platformer, but little hard to me
thx