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A jam submission

Action PhaseView game page

top down combat with actions on cooldowns
Submitted by devSundae, JacklazzMusic — 2 hours, 17 minutes before the deadline
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Action Phase's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#26863.5193.519
Audio#27053.1483.148
Creativity#31443.5563.556
Enjoyment#43992.9632.963
Narrative#66802.0742.074

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All actions performed by the player and enemies are on cooldowns, taking turns has consequences if you move too fast and make a mistake

(Optional) What would you like to be called if GMTK features your game?
devSundae

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Comments

Submitted

I really wish there was a bit of a tell to when the enemies are about to fire so I could try and be a bit more deliberate about dodging them. The swooshy cape was a really nice touch!

Developer

I’m working on a post jam version which adds this, thanks for playing regardless!

Submitted

I really liked the concept but found it very hard initially!

Weirdly I think it would have been easier if it was slightly faster? Still awesome jam entry :)

Developer

Thanks I’m working on a post jam version which I hope fixes a lot of the problems, one of the changes includes some ui elements of the enemy actions

Submitted

Great idea. Unfortunately, I was without a mouse, so the controls were annoying. But I think the concept is really cool. It keeps you under pressure differently from your typical vampire survivors games.

Submitted

Cool game, makes my tiktok brain think a second before shooting

Submitted

Amazing! It plays like you are medieval John Wick with the bow. The mechanic of picking arrows, especially enemy ones works really well. It's hard but very engaging. Would love to see some sound effects added and maybe indication of where enemies are coming from.
Also absolutely brilliant cape physics.

Submitted

It's fun but really hard lol. The idea of making like a chess is great but I failed to kill even one enemy lol.

Submitted

Fun but hard ahah. Also the first enemy takes long to come, which is a bit frustrating for the retry.
Good job though !

Submitted

Why am I so bad at this game lol? This game is hard. Fun game though and I really enjoyed it. Although the movement felt a bit slow. Could be a little faster.

Submitted

I enjoyed the movement being discrete and on a timer - it created an interesting tension between being ready to dodge enemy arrows, and making progress towards arrows on the ground to stay in the  game. However, it was a bit frustrating to get sniped by an archer deep in the woods that I could not see.  Overall a great entry!

Developer

yeah its a bit unfair at times but I wanted to emulate an archer hiding in the woods (maybe it was too mean?), thanks for playing the game!

Submitted

The game feels great to play, nice camera movement and smooth as mentioned before. I personally would've like it a bit quicker, it's easy to get crowded by enemies. Maybe it's just a skill issue. 

Well done! :D

Developer

I made the enemies a little too hard, it really makes the cooldowns feel long, thanks for playing!

Submitted

Good job on the camera movement, it was very smooth and responsive :)

Submitted

So cool, so simple yet so brilliant.

Developer

thank you king

Submitted

The game looks visually stunning, i ve really enjoyed what you did with the perspective and artwork!

Developer

thank you so much, I put a lot of time into the art and I’m glad people are liking it

Submitted

Liked the game, though i find it a bit too very difficullt. Feels a bit too slow, with a little bit of balacing could be a great game.

Developer

thanks, the movement is very brutal, planned to add a dodge roll but lost track of time, thank you for playing!