I kind of understand why do so many games use yellow paint and arrows to guide to player now yeah x) Clear and simple to understand directions on where to go seem to be really important seeing how many people are struggling 🤔
(even without adding arrows/paint, i should have made the light coming from the level transition brighter (to indicate it wasn't just blocked off) (it's barely noticeable looking back at it))
And i should just have hidden the level selection cog when first starting to game, seeing how people kept struggling to find out how to interact with the one that's already activated in the level select x)
Great feedback! Thanks a lot!