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A jam submission

No Action WastedView game page

A puzzle game about being efficient with your actions
Submitted by brunomomp — 1 hour, 14 minutes before the deadline
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No Action Wasted's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#10454.0004.000
Artwork#29153.4443.444
Enjoyment#32073.2223.222
Narrative#42332.5002.500
Audio#42652.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have a finite amount of actions for each level, and the counter counts down as you use them (if it reaches 0 you lose)

(Optional) Please credit all assets you've used
Credits:

Background music via https://www.FesliyanStudios.com

Eating sound effect by User391915396 -- https://freesound.org/s/570336/

Fishing Sound Effect by Universfield from Pixabay

(Optional) What would you like to be called if GMTK features your game?
Sneeb

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Comments

Submitted

Pixel art and crafting? Yes, please. 

Submitted

very cool game, interacting with the sign uses up one interaction which makes player try to figure it out by themselves, quite creative way to integrate the tutorial. cool puzzles

Submitted (1 edit)

Making the sign cost you an action is the best single idea I've run into in this jam. It turns the tutorial into part of the puzzle instead of something you click through, and letting walking be free while interacting isn't draws the line in exactly the right spot. Two signs in and I was already weighing up whether the third one was worth reading. The isometric art is lovely and reads really clearly at a glance. Where I struggled was feedback. I ended up standing on the stick pressing E with nothing at all telling me whether it had worked or whether I'd just wasted an action, so I couldn't tell if I was making progress. Even a small flash or a sound would carry a lot here. Seriously impressive for a first solo game.

Submitted

Really cool mechanics and execution! I like that reading the sign takes an action and you force the player to figure it out; I think crafting should count as one too. Missing a bit of polish in terms of smoother menus/controls and the missing parts you already mentioned, and I got stuck on the first cooking level, but this is awesome for your first solo game!

Submitted

This is very cool. Love the art style. Slowly introducing game mechanics is perfect. Really good job :)

Submitted

Very creative way to make the tutorial.  Fun and unique way of implementing a count down.

Submitted

Charming art style and the way you introduced the game was super good, made it very intuitive. The only point where I got a bit stuck was when learning to cook, some indicators of cooking and fuel duration would've helped a lot there. Besides that I really enjoyed the puzzles too.

Submitted

I really like the integrated tutorial! Good job explaining how to play the game by slowly introducing mechanics rather than overwhelming the player :)

Submitted

Very nice, clever use of the theme! I enjoyed playing it, felt like Minecraft skyblock with limited resources/time :D

Submitted

I've beaten the game. It really require big brain.

very cool puzzle. Some kind of feedback for crafting would be really nice though so I can tell if I had crafted something.

Submitted (1 edit)

Love the creativity, art, and sound design and the puzzles were quite good.

Though one critique: I got stuck on the campfire puzzle, perhaps consider adding a sign telling the player how it works?

Developer

Thank you for the feedback :) There was supposed to be progress bars for the campfire as visual aid but i forgot to add them :( I've included how to use them in the description now, what a silly oversight on my part.

Submitted

Interesting puzzles! Though the controls annoyed me a bit, I'd like to use WASD, if I have to use other keys on the keyboard plus the mouse (nitpicky for a jam, just thought I'd still mention it). 

Mechanics are pretty cool, was fun figuring out the right order of things to do. 

Developer(+1)

I had wasd working in the project no idea why it broke when i exported :(

thanks for the nice feedback!