The music is amazing! And the art style is great too. But the ability button being randomized felt very annoying and didn't add to the challenge in a meaningful way. Also the bossfight felt pretty unfair and really hard because only a few modes were actually useful.
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Avis Callida Jam Version's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #545 | 3.750 | 3.750 |
| Artwork | #562 | 4.222 | 4.222 |
| Narrative | #721 | 3.611 | 3.611 |
| Creativity | #1684 | 3.861 | 3.861 |
| Enjoyment | #3072 | 3.250 | 3.250 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Escape the dungeon as a bird who is cursed with the curse of Untimely Transformations. This causes you to randomly transform into a different creature, but thankfully, you have your handy countdown watch to keep track of when you'll change.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Francis of ASCII
Comments
This was fun! I liked figuring out what all the abilities were as I went (though, what was the point of the flowerpot…? I never quite understood that one). The key switching, though, I wasn’t sure about. It added some extra challenge, I suppose, but more the frustrating kind of challenge, rather than the fun kind. I think the game would’ve still worked fine without it. The level design was solid overall, though some of the later levels devolved into waiting around for the right transformation - they seemed to be on level-determined cycles rather than being randomly selected, luckily. Nice work overall!
Very Cool Concept! I wasn't a huge fan of the changing of the keys for the actions, but it's also a neat concept!
Really cool graphics and music! I liked the idea a lot and the character's movesets were pretty fun (though I was kind of confused on what role the flower played). I think the keyswitching is good in concept, but I think having it be truly random is a bit disorienting because you have to spend so much attention on the keyboard. I got stuck on the final boss because I figured you had to do something with the boxes with the frog but since you only had 2 seconds on the frog I kept dying. But overall very cool game!
Very funny narrative and neat presentation. The changing key at each transformation was a bit much for me. I ended up getting stuck on the leve lwhere you need to bring down the cube with frog but the cube always ended up stuck in the hole.
My favourite transformation is the plant in a pot x)
I was on a bépo keyboard, I needed to look at a layer to check where were the key, the countdown is quite quick (expected) so it became impossible for me to really play the game.
However, art, style and idea are really there. Nice job on them.
Ooo, cool game! I like it very much. The mechanics of each little character are quite neat. Well done!
The monochrome design is so cool, and the idea is very creative! It's amazing!
This gq;e needs to support other keyboqrd dispositions, but the concept is amazing and the lore very good.





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