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A jam submission

Guess Your CountDown TD!View game page

Place 10 random towers, guess how many enemies you can defeat!
Submitted by Flarry78 — 16 hours, 29 minutes before the deadline
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Guess Your CountDown TD!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#47922.8852.885
Creativity#49263.1923.192
Artwork#63122.6542.654
Audio#65382.3462.346
Narrative#86551.7311.731

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"The theme Count Down is represented by the 10-tower placement counter, the life pool, and the core mechanic where players set their own enemy counter to predict their setup's limit."

(Optional) Please credit all assets you've used
Sound Effects come from Freesound.org (Bezaard, gr8horizon, terminator1505, djfroyd, burkay, TannerSound)

(Optional) What would you like to be called if GMTK features your game?
Flarry

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Comments

Submitted (1 edit) (+1)

A unique take on tower defense! Choosing how many enemies you can handle with the randomly dealt towers was an interesting twist. The visuals felt a little plain, but I enjoyed the gameplay. Nice work!

Developer(+1)

yeah visualy i need more practice. in my head i have it all together with art and music but to create it then is another thing ^^
but thank you so much for playing ; )

Submitted(+1)

Without that count, this game is addictive and we’ll end up leaving to play lots of lvl! I also really like the fact that we can choose the number of characters we can send, apart from the lvl ;)

Developer(+1)

im happy to hear that is was addictive ^^
thank you so much for playing : )

Submitted(+1)

I haven't played a tower defense game in this jam yet. Weird because it fits the theme so nicely. Well done. 

Developer(+1)

Thanks for playing ^^. yeah i saw only other tower defense too. "System Down" if you interested in TDs. ^^

Submitted(+1)

This was quite fun, liked the concept as well. Great work!

Developer

Thank you very much ^^

Submitted(+1)

Amazing way to incorporate "Count down" into a tower defense game. It took me a while to determine just how strong each of the towers are but once I did it was such a fun time guessing and praying with my set up. One thing I would add is showing all the towers you're going to get in the level before you place them all so players can plan out their set ups better. But again, great work!

Developer

first of all thank you for playing and nice to hear that you had fun ^^
yeah i thought about it, if the player should see all towers or choose by himself or just getting random tower. both ways have their pros and cons ^^
but for the jam i choosed random, mainly because it was easier and faster to programm xd

Submitted(+1)

The best way to choose mechanics for a jam. 

Submitted(+1)

I really like this idea! It's quite clever and unique! I also like how you don't get to choose which towers you get, which can throw a wrench in your plans (especially if you placed a tower somewhere a future tower works way better). Great work with this game!

Developer

Thank you very much for playing ^^ yeah i tought that it would add more to it when you get random towers and dont know if you should place the slow tower ther or maybe you dont get one and so on. i planned way more tower... but time ^^ 

Submitted(+1)

Super fun game! Was a really cool spin and brought a different experience. It kept me really engaged and brought out that sense I've only got from BTD. I think it'd be really cool to see how it would integrate into a tower defense economics system! Worth continuing development. Great job!

Developer

Nice to hear that you was so engaged ^^
yeah definetly worth to explore more. im working currently on another tower defense idea but this takes much longer.
But yeah thank you so much for playing and your comment ; )

Submitted(+1)

Good idea. it would be great if we have more levels and different designs for enemies and towers.

Developer

Thank you ^^
yeah my biggest enemy was the time....otherwise i would love it to make much much more ^^
but yes i could add atleast 2 or more different enemy textures to atleast let it look more interesting and it wouldnt take long....maps too..
my bad. 

Submitted(+1)

Fun game. it's cool to see how we both went for tower defenses and went in such different directions.

Developer

yeah i think you can do a alot with tower defense and add unique things to it ^^

Submitted(+1)

I like the idea of guesstimating the number of enemies you can clear, it would be nice if the towers weren't random but you had to use some sort of currency that enemies drop, so each wave you start increasing the estimation. Great concept, good job!

Developer(+1)

I thought a random tower might be better—otherwise it could get too boring if you always build exactly the same way... plus, it was easier and faster to program that way. ^^

But yeah, I agree there's more that could be done there; I just had to make a lot of compromises to get it finished in time for the jam.

Still, I'm glad the concept is otherwise well-received—thanks for playing and for the feedback! ^^

Submitted(+1)

Its a very cool and innovative game in terms of guessing the number of enemies! but the goal for the game is a bit confusing. I just realize that higher score after survived 3 rounds is supposed to be what I aim for instead of survival

Developer(+1)

Yeah, I could have been more precise and direct about it...

After the deadline passed, I realized I should have displayed the rounds and the game mechanics better, or explained them more clearly.

But thanks for playing and for the feedback! ^^

(+1)

It's a bit hard to guess how many enemies you can handle (as there is not really an indication of how fast they ramp up or what ball park you have to guess in), but I liked the idea of it very much.

Fun short game to play.

Developer(+1)

yeah i only mentioned that the enemies get stronger and faster every 10 seconds in the descriptions.... thats not enough;
but the music is actually supposed to speed up every 10 seconds too, but I think that part is a bit buggy—or maybe it’s just hard to notice.

And yeah, it’s hard to guess things at the start, but I didn't have a solution for that in the short time I had—other than say just "play more rounds" ^^

But thanks a lot for playing and for the feedback ^^

Submitted(+1)

Super interesting concept, the whole enemy prediction adds a really fun challenge to your designs.

Submitted(+1)

Cool idea