Detective cat game twins! Really loved the atmosphere on this one, the notes and tools were all super cute additions too.
Muzzy
Creator of
Recent community posts
This was seriously amazing! Super polished, and the art and music were an absolute treat. Took me a moment to get a hang of the combat, but I really enjoyed the timing elements, it made things feel a lot more involved. Although the timings could've probably been made a bit visually clearer. Great job everyone!
Hi hi! I'm a Godot programmer currently looking for artists and composers who would like to work together for the jam! I recently took part in the GMTK and B1TJAM and enjoyed both a lot.
Hoping to gather some people together for something chill and fun, while still being determined to put our all into a project and make something awesome. Please reach out if you're at all interested, I'd love to hear from you!
I really appreciate all the honest feedback!
I do agree that the game design was probably the weakest link, and the level design could've been made clearer. I probably redesigned the trick system about two or three times and still wasn't super satisfied with it. Originally there was also going to be alternate routes and arrows made available for the 'escape' so it was clearer, a proper intro cutscene to explain the girl falling asleep and having the nightmares, among lots of other mechanics and things I just couldn't get working in time!
It's unfortunately the nature of game jams, but it's also something I'll definitely be taking into account and be aware of going into the future! This is my second ever project programming in Godot, so I'm still pretty new to it all. Thank you so much for playing!
The way that the enemies are just FLUNG across the screen had me laughing, the art and animations are all super gorgeous as well! I also don't know what happened but when I reached around 950 I died within a fraction of a second as a horde of enemies flung and bounced into me? Not sure if that was a bug or I was just too slow, but fun nonetheless!
Oh wow, this was something really special! Would've been impressive as a team effort, but even more so for a solo developer. Controls felt super tight and good on controller, loved the shifting color palettes, the atmosphere and music was all there, and the sheer amount of really nice art rocked! Super awesome.


