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Muzzy

43
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6
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A member registered 15 days ago · View creator page →

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Demon robot yuri, let's go. The backgrounds and overall vibe was done excellently, very fun dialogue and atmosphere overall!

Thank you... RoboYuri...

RoboYuri?

Because um... you're Yuring with a Robot.

Oh yeah.

In all seriousness, this had a really fun style and the timed upgrades gave the gameplay loop a neat challenge. The dialogue was also very adorable!

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This was absolutely stunning all around, the presentation really blew me away but the game itself is super well put together too! Multiple control schemes are also always appreciated, phenomenal work everyone involved!

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Hi hi, we would love to work with you if you still need a team! Your art looks super gorgeous, really big fan. Currently we have a writer, a programmer, a music composer, and a few voice actors for our project.

Oh gosh, this is super sweet. The sound design of the effects was phenomenal, really lovely little experience that nearly had me tearing up at the end there! Was totally expecting a sad story, but ended up pleasantly surprised.

If anything were to happen to TAL I would be very sad. Big fan of the aesthetic and vibe you're going for here, super stylish and slick.

Very goofy and fun, I enjoyed the aesthetic a lot and mowing down enemies. Controller support is also awesome and worked fairly well!

The artwork and audio in this are super great, incredibly well polished and felt satisfying to play!

This is really really well put together, wow! The core gameplay loop is super tight and addicting, the shops are a neat addition, and I really enjoyed putting builds and ideas together and trying out all the options. Amazing work!

The feedback and polish on this felt super nice, all the levels were great! The sound effects were also very amusing. Would be neat to have a quick retry button for levels though, as I found myself having to wait out the timer if I made a mistake early on.

I appreciate it a lot, glad you enjoyed! I did actually have a dialogue skip planned, but it was a bit wonky and I unfortunately couldn't get it properly finished in time before the submission. Definitely something I'll keep in mind for the future.

Thanks for giving the game a go anyway, it was fun watching you play through it! I'll be sure to hit you up if I'm ever in need of a professional voice actor. 😉

UI was really clean, the rat count corresponding to the rats on screen was also a really nice touch. All the shop items definitely had their uses too, fun stuff!

UI was really clean, the rat count corresponding to the rats on screen was also a really nice touch. All the shop items definitely had their uses too, fun stuff!

I wasn't sure if Evil Gregori was really that evil until he mentioned the turkey, his madness truly knows no bounds. Fun little game!

This was fantastic, the whole aesthetic was really well put together and the gameplay loop was creative be super tense! Never thought I could be so afraid of an ASCII face.

Neat concept, very satisfying to cut through the earth. Augment system was a fun addition too, could definitely see a lot of expansion if continued on in the future!

The concept for this one was great, super interesting puzzle designs. The art and sound were simple but still really nice!

The concept was maybe a little too relatable... loved all the rhyming dialogues and voice acting, super cute. Very fun and chill game, great work!

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Time being used as a resource for your bullets/dashes is a really neat mechanic, fun!

The tension with the countdown and clicking the wrong tickets was great, super well polished and felt nice to play too! Only wish there were more challenges or levels to play around with.

Tricky, but really well put together and very satisfying when you manage to clear a screen!

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I'm honestly surprised not as many people went with the New Year's theme! I was originally intending on having branching dialogue paths, even more characters, and even a second major location, but all of it had to be condensed down so I could actually meet the deadline. Maybe after the jam ends I'll go back and make an 'Enhanced' edition which includes all that. Regardless, thank you so much for playing!

Feels very bittersweet and nostalgic, loved all the different choices you could make!

Super amusing, had a good laugh at all the different mini-games and distractions! Something tells me this was based on a true story...

The style for this is so neat, gives off such tense horror vibes that kept me very locked in and focused!

The rewinding mechanic is super creative and fun to use, also adore the art and aesthetic style!

Such a cute art style and aesthetic, very lovely!

The shadow mechanic rocks, I was hooked from the get go and all the levels were super fun!

The level of depth in the gameplay and mechanics is so awesome while still feeling super polished, well done!

The aesthetic in this is so cool! Love the art style, the interesting lore, the vines closing in when you take damage and the music intensifying- all of it is done super well.

The ammo mechanic was interesting, also I think I laughed just about every single time an enemy was defeated and exploded. The game over transition was cool as, felt really well put together!

Incredibly polished, felt super great to play and the concept was very amusing!

This was so adorable, love how polite the courier is trying to avoid hitting anyone. The art was cute and the gameplay felt super well polished and addicted, great stuff!

Felt super nice to play, the UI and all the sounds and windows were super well done! Felt very polished and well put together.

The concept and style were extremely funny, loved all the little dialogues. The trading mechanic was also fun, definitely leads to some interesting outcomes!

Absolutely adore all the post-it notes, theming, and art. The upgrade system was also neat, and I'm really looking forward to seeing how it might be expanded upon in the future! Great work.

The concept is great fun, found myself calculating the route in my head before each level and seeing if I was right! Love how loose and bouncy the player feels too.

Super interesting concept, the whole enemy prediction adds a really fun challenge to your designs.

Thank you! I was aiming for that more bittersweet, nostalgic vibe. Brad was easily the most fun character to write for.