Really cute and well done! I both hate and love the fairy.
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How does the game fit the theme?
Don't trust that fairy too much, I fear she has second purpose...
What code and assets did you not make from scratch during the jam (if any)?
Sounds and music from Pixabay, authentic only (no AI)
How many people worked on the game?4
Comments
Really well made game, executed nicely, Visuals were top notch too! Though, I think more checkpoints could've been added lol
Nice music and visual. I also like this type of gameplay but couldn't finish it, unfortunately. But still an awesome game!
This is a nice rage game. I liked the dialogue of the demon, she got a couple chuckles out of me. I only wish there was an extra checkpoint after the door puzzle. Great job to the team!
Love the art and rage games are my thing! And also loved the (likely intentional) Ocarina of Time inspiration. Unfortunately, I got stuck after the first checkpoint with no idea on how to progress. But don't spoil it, I may get back to it later on! For now, good job.
While rage games are not really my cup of tea, this game is well put together! The visuals, writing, audio, and gameplay feel coherent and polished. Great work!
My running theory is that the hero is actually a doctor when he's not adventuring so that's why apples are evil. But seriously I really liked this game! The art style is very cute, I loved ragebaiting the "Fairy", and while as many have said the runbacks were a little rough, I think the game is short enough that it's not too much a problem! I think you guys did really well to nail the theme, and I think you guys made something really solid!
A very cute platformer! It almost feels like a double-take on the theme when I can't even trust not trusting the fairy (rip sword).
I think you could get away with not adding more checkpoints if the character could move a little faster, or sprint while on the ground.
Hi ! Like others said, as a not super-good precision player I would have appreciated more checkpoints.
I love the art-style, the cheap-tune goes well with it, as well as the plot (I too love the faerie-demon who's trolling us <3). Technically your game looks very clean to me so good job on that too !
I sadly don't have time today to play more and finish your game to see where the story goes but I think I'll give it another try tomorrow :p It's fun getting trapped by all the little things in the game and finding-out how everything works.
The art in this is super super good. The fairy is really cute and her laughing at you when you die is a good touch. I'm bad at these kinds of games but it was really fun!
The dialogue is the best part of this game! The increasing frustration from her is great (well I got a bit frustrated too so it balances out).
Very nice idea and implementation! The art is super cute too (both pixel and 2d art)
The game clearly needs more checkpoints even as a rage game, and the collisions of the enemies are too large, and there are some evil platforming sections, but the demon (fairy) is very cute so it’s fun to get trolled anyways 😼

I loved the super cute character designs and the pixel art was really nice too! Definitely needs more check-points to avoid players giving up in frustration. The controls were a little tricky for me because I'm not used to platformers on keyboard and I have a small keyboard so my hand felt really cramped up haha but I still had a fun time with it - great work!
Good work! I really liked the spritework and writing of the game. The fairy was my favorite part of the game, her art is super well made and I'm ngl she deadass pissed me off a couple times </3.
The levels were designed pretty well, and none of the tricks really felt unfair, which I think is a pitfall that a lot of platformers with traps fall into. The spritework was really well made, and I like that there were subtle differences that gave you hints on how to get past certain obstacles (e.g. the small spikes in the tunnel and the key for the green door looking like it was painted over).
I still have a few criticisms, although they're kinda nitpicky. I wish the checkpoints were a little more frequent. The middle part inside the cave was kinda frustrating when I died and had to redo platforming sections that felt tedious when I had to do it multiple times. The controls also felt a little awkward, although it might be because I'm not used to platformers where the jump height varies by the amount of time you hold the jump button. It also felt weird that the attack button still moves you on the ground, but to nowhere near the same extent as in the air. I think it'd feel better if it was the same distance.
Apart from that, I really enjoyed this game! Good work, and good luck on yalls future projects!








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