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FlipWithDrip

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A member registered Dec 25, 2023 · View creator page →

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nice one, good job.

The loading screen was fr unnecessary tho xD

The Idea is nice, I'd love some more variation in the dialogues and also make them appear faster.

One criticism i have is, that the accept and deny buttons have their collissions offset by a lot

The music hurt my ears a bit xD, it was just a lot of sounds, kinda randomly put together.

The gameplay itself was fun, but the dialogue system either didn't work for or i just didn't know which button to press to continue dialogues (i tried a lot of buttons xD). the art was really just placeholders as you stated yourself, but i'd be interested in seing what the planned art would look like or sth. Also the gravity felt a bit weird since my character was just moving down at a given pace (maybe that was intentional, idk, cuz dialogues didn't work xD)

but overall i had fun :)

thanks, really appreciated :D

I think the detective idea could be really fun, but the game is just really confusing, there isn't a ingame tutorial, no game description on the game page and the submkssions pages description is also really vague.

I liked the style of the game with the clues of the body and the suspects, but it is a bit buggy. the things i encountered were that the outer most suspects were partialy cut off, so i wasn't able to read their clues really well, also i once had a victim who had two favorite numbers which seemed weird.

lastly, the music is really short (like 6 seconds) and get's repetitive really fast xD


with that said, i feel like there is a lot of potential to be used here, i'd love to see some post-jam update with more polish :)

The idea seems nice, but i wasn't able to put the game in fullscreen, which made it have a part of the screen cut off. 

yeah, might be skill based (or maybe there is some ping? idk xD)

also, props to your game, loved that one :D

Hey, i am ready to give some good criticism to games in need and would appreciate if you would be able to do the same with my game <3

/jam/brackeys-16/rate/4947114

also, i'd appreciate if the games were browser playable

hope to play some fun ones :)

happy to hear that :)

thanks man, i'll surely remember this feedback when updating ;)

/jam/brackeys-16/rate/4947114 can't play yours rn, but i will

/jam/brackeys-16/rate/4947114

I'd love to ;)

good job, also goodn streams :)

was kinda hgard to control the intensity of mosue movement, but else great

good job, played it while the stream was going, it's such a rage game XD

loved the narrator idea, i just feel like the game was a bit short, i'd like more xD

playing yours rn

/jam/brackeys-16/rate/4947114

i loved the background art:D

imma go do yours


/jam/brackeys-16/rate/4947114

/jam/brackeys-16/rate/4947114

good luck, i'd appreciate some feedback :D

/jam/brackeys-16/rate/4947114

done

i could imagine a lot more levels here, great job :D

thanks for the feedback, i neevr even knew that it might load slowly for some people, so i need to look into that, also about the ammo, yeah, i can try something, but there were also other people that never ran out of ammo xD

happy to have seen this msg

Since i was asked to give extensive feedback, imma try:

1. I LOVED the game, i was lowkey glued to the screen trying to figure out which upgrades are the best for my survival. I love the concept (maybe i am just biased cuz i love tower defence games). The gameplay itself is great, and the art also fitting. I am looking forward to seeing how this game will continue. but as said, here some nitpicks:

2. In the intro, while the woman is giving instructions, the writing text sound is always on the same pitch. so it's basicly a spam of the same sfx, i'd suggest doing a random pitch value, so it feels more natural and doesn't get annoying that fast

3. Generally, i feel like the intro was way longer then it could have been, i gotta be honest, i don't think i read basicly anything there xD, but nontheless everything i needed to know was the following, so amybe you can make the intro shorter or sth:

-> survive 30 days

-> send cargoships to get more food and power

-> buy upgrades to help you survive. these upgrades are in multiple categories and server specific purposes like survival, healing, power generation, food generation, fish protection

-> there will be incomming enemies from all sides, you can click on enemies to lock your gun and kill those first, or let the gun work automaticly and shoot the closest enemies to the center (i think it worked like that, idk). there are also special enemies, 

     -> big orange enemies: while alive they don't attack you, but rather your returning cargo ships, so letting them stay alive will decrease your income significantly

     -> camuflage: these enemies look like your returning cargoships, but when close enough it's revealed that they are actually enemy ships. The spawning of these can also be prevented via an upgrade


4. when the price was more the 4 digits, it wraped onto the next line which looked qutre bad 



sp yeah, hope the feedback helps, if you need help, more feedback or playtesting i would be happy to help. love it


(also i feel like i might be the moist detailed comment XD)

done

not sth i expected at all, but i had fun. I feel like the dodging could be a bit harder maybe bacause it was really easy to dodge. also, after finishing, the submit button didn't work for me somehow

done

Put simply, the game is very overwhelming, i feel like it has some potential but the gameplay was confusing for me, especially since i wasn't expecting such big games.  

The sprites also have some weird scaling when i am in fullscreen and some buttons and texts are even cut off then.

But overall, great job, especially as a solo dev :)

here's mine: /jam/brackeys-16/rate/4947114

i'd appreciate y'all also rating and commenting on mine

okay, now, after playing again... great game :), i love the fitting sfx and the art is quite good. Now after knowing how to play it was even fun to play (until i killed one of the illegals and died xD) . I didn't expect myself to like a "detective" game, but i did. Really good job, and execution, but here a few flaws (cause we all have some xD)

1. the name of the citys are overlapping a lot of times, i am not sure what the suggested fix here could be but maybe making the ticket bigger overall and leave more room for the names or sth


2.  while i like the kicking out animation, i could imagine that someone could run out of time because of that duration, which i feel like could feel unfair and frustrating. So i'd suggest the ejection kick to be faster or sth so that it doesn't hinder a player from finishing in time.

overall, good game, i may come back to this at the end of the rating ;)

ohh, i didn't know i need to pull it xD, imma go try again

I don't know if i broke something (if yes then idk how) but neither the kick out, nor swithc seat/carriage buttons were clickable for me for the whole game. all other buttons worked, but those didn't. Imma not give my rating yet and wait for an answer xD

here's mine, imma go rate yours /jam/brackeys-16/rate/4947114

if you need 1000 games, maybe play this one multiple times ;) /jam/brackeys-16/rate/4947114

/jam/brackeys-16/rate/4947114 not able to rate yours rn but i will

about the chests, they are supposed to spawn randomly in the world and only have a minimum distance away from the player. so yours must have been bad luck xD

happy to hear you had fun, yeah, many complained about the wanted-o-meter being big, it's gonna get fixed right after the jam

thanks :)