This was an interesting read. Your experience is quite common. I've worked in games from indie to AAA over the past 10 years, and even just 4-5 years ago it was difficult to really get progression on prototypes inside a short timeframe, whereas now we are able to get some initial systems and what we call "interactive mood boards" much easier. Unfortunately what that often means is that expectation moves too, often still, unrealistically.
I was hoping to download a demo, if not the first chapter but it appears that there is nowhere to do so. If there is somewhere to sign up, please let me know. I enjoyed reading the blog post, and I have been playing point and click adventures for years.
Viewing post in Episode 1: Why I Started Building an Adventure Game comments
Nostalgicbear, thanks for your reply and interest in downloading and trying the game! Right now I haven't yet set up a sign-up page for the beta as we are doing play-testing with "friends and well-wishers". We believe chapter I is now beta ready, and will soon (1-3 weeks) open it for additional players. I will offcourse post about it here on itch.io.