This was simple and fun, nice job
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Treasure Tomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1054 | 4.000 | 4.000 |
| Enjoyment | #2408 | 3.400 | 3.400 |
| Narrative | #3334 | 2.700 | 2.700 |
| Audio | #5053 | 2.667 | 2.667 |
| Creativity | #6736 | 2.800 | 2.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Escape the tomb before time runs out and the tomb collapses!
(Optional) Please credit all assets you've used
SFX by Krotos Audio and Universal Game FX
"Prelude and Action" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
(Optional) What would you like to be called if GMTK features your game?
Jasper and Rutger
Comments
I really liked the visuals and enjoy time challenges, very nice! I think there should be a bit more feedback when getting hit because sometimes it's hard to tell, but I really did enjoy it.
The character sounds like a minecraft villager when he gets hurt
It's a fun platformer! I got to the test level and I tried out the high speed mechanic and it actually feels pretty satisfying to chain rolls and high jumps and dashing together. Though I wish you implemented it somehow in a puzzle, since it feels quite nice to do those mechanics! One nitpick on the controls is that the dashing sometimes doesn't register correctly. Trying to do shift + space at the same time in the air sometimes gets ignored and I lose momentum?
Really liked to games visuals and the levels were well designed too. I did start using my health as a resource to get my times down haha.
wow really impressive art and level design for a 4 day jam. nice work!
Nice game, pretty polished too but I think the sensitivity is a bit to high. great game tho. Could you also rate mine?








Sometimes I just tank damage for a speed record.
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